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UNIGINE 2.10 Available

Let's have a look at the latest version of UNIGINE.

The biggest thing is the new terrain system which has been in development for 2 years. It is based on the Sparse Virtual Texture (MegaTexture) approach with improvements and engine-specific tweaks (smart details caching, optimized culling techniques, and more).

"The terrain system is tightly integrated with Engine's advanced streaming subsystem, making it VRAM-efficient, and is designed from the ground up with multithreading approach in mind enabling it to utilize the advantages of multi-core systems and handle up to petabytes of data efficiently," noted the team.

Please note that it is available for both DirectX and OpenGL API. The team strongly recommends using a GPU with at least 4 GB of memory for optimum performance. It is worth noting that the practical limit for the new terrain up to 10000 x 10000 km. 

Other updates:

  • Improved C++ and C# API: simplified object management, improved thread safety, and stability, better code readability.
  • UnigineEditor extensions: public API, plugin system.
  • High-Level Car Physics System: wheeled vehicle simulation.
  • Improved clouds: more types, better visuals.
  • IG updates: adaptive quality management, better synchronization, easier configuration, API improvements.
  • New Build tool for assembling standalone project builds.
  • Texture Profiler tool for assets optimization.

You can learn more here

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