The latest update to the engine brings Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, and a New Landscape Generator.
The engine's new 3D volumetric multilayer cloud system was built for enterprise flight simulators allowing developers to create true-to-life skies. The engine offers ten types of clouds in nature: Altocumulus, Altostratus, Cirrocumulus, Cirrostratus, Cirrus, Cumulonimbus, Cumulus, Nimbostratus, Stratocumulus, Stratus. All of them are available right out of the box as configurable presets with a pack of performance optimizations.
There's also the new landscape generation tool (Sandworm) which has evolved to the production-ready stage with the latest version of the engine. The team promises "a lot of UI/UX improvements and a set of new features added" letting users generate the new Landscape Terrain based on the data from georeferenced data sources.
The release also introduces a new implementation of waves for precise control over the wave spectrum. "Unique characteristics of each wave system can be set independently through spectral parameters, wave direction and speed, and the shape factor of waves (as all the data is now available on the CPU side)," wrote the team. "You can create multiple waves and wave groups (from largest to smallest) with convenient access to every parameter and an ability to control them via API at run time (e.g. processing Weather Control packets from an instructor station, etc.)."
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