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UNIGINE Engine 2.15 Released

Check out the team's new node-based Material Editor and other major updates.

A new version of UNIGINE is out now, featuring a huge set of new features and major updates. Let's take a look at what's inside. 

Key Updates:

  • Node-based material graphs with the visual editor
  • New water system with individual control over each wave
  • Advanced data compression for Landscape Terrain
  • Sandworm tool upgrade: online GIS sources, distributed generation
  • Extended Mixed Reality support for Varjo XR-3 headset
  • Editor plugins system
  • UnigineEditor: updated Brush tools, new Asset Browser, and other improvements
  • Improved IG high-level weather system
  • Mars demo 1000x1000 km in size

One of the main features in this update is the new node-based Material Editor that helps developers visually create their own materials without writing a single line of code. The team says they mixed the benefits of both code-based and node-based programming. Among other things, users can use rely on Loops, a feature that allows you to repeat an arbitrary sequence of actions multiple times. Also, there are Portals that help you keep visual clarity even for complex or large graphs, Connectors that can be attached right to an input of another graph node, and more. 

What is more, the team introduced Water System improvements, including the following:

  • Realistic real-time water simulation
  • Precise control over each individual wave for complex hydrodynamics simulation
  • Waves and physical objects interaction
  • Smooth sea state change
  • Seamless water pattern at any distance
  • Two out-of-the-box options: automated and manual wave control

Learn all about the latest version here. Don't forget to join our Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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