Digital Artist and a renowned creator of avatars for VRChat, known only as Cam, has recently shared a series of demos showcasing a neat compound bow created for VR. According to the creator, the prop was set up, rigged, and animated in Unity using PhysBones as drivers. For those unaware, PhysBones is VRChat's set of components that replaces Dynamic Bones and lets you add secondary motion to virtual reality assets, making them more realistic.
Furthermore, the artist has also showcased a cool WiP spawn-in animation created with a shader made by Poiyomi and "some painful keyframing":