The author utilized VRChat's PhysBones as drivers to set up the bow.
Digital Artist and a renowned creator of avatars for VRChat, known only as Cam, has recently shared a series of demos showcasing a neat compound bow created for VR. According to the creator, the prop was set up, rigged, and animated in Unity using PhysBones as drivers. For those unaware, PhysBones is VRChat's set of components that replaces Dynamic Bones and lets you add secondary motion to virtual reality assets, making them more realistic.
Furthermore, the artist has also showcased a cool WiP spawn-in animation created with a shader made by Poiyomi and "some painful keyframing":
And here's a turntable that demonstrates the prop from different angles:
You can check out more of Cam's projects here and purchase the artist's VRChat avatars over here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.