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Unity Presents New Fees Based on Game Installs and Revenue

The company unveiled its new Unity Runtime Fee program for game developers. 

Unity Technologies announced changes to fees for game developers – the company will now define fees based on game installs and revenue.

Image credit: Unity Technologies

The new program is called the Unity Runtime Fee and the main principle is based on how often users install games. Unity thinks "an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share".

Games that qualify for the Unity Runtime Fee:

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

Unity will start using the program on January 1st, 2024. Here's what you can expect: 

The announcement post adds the new fee structure will not be applied retroactively to games that have already reached the install cap. The installation fee will only be charged after the thresholds for additional installs have been met. The fee will apply to games that are already on the market though. If you don't meet the thresholds or your game is not monetized at all, you will not be required to pay these fees.

Unity didn't share much om how they plan to track installations and then collect fees. You can find the original announcement with more details here

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