Mirza Beig shared a tutorial on his latest "technically interesting" shader experiment along with free project files.
Technical Artist and renowned Unity enthusiast Mirza Beig shared a new Unity experiment demonstrating smooth distortions through procedural noise and simulating chromatic dispersion as if it was a a pseudo-glass shader.
"I love 'technically interesting' shaders, those that push the boundaries of creativity: doing something that hasn't exactly been done before", commented the artist.
Here's the final look of this effect, built with a mix of HLSL and Amplify Shader Editor:
Mirza Beig mentioned that this week he'll be posting progressive iterations of this shader, so be sure to stay tuned.
And if you want to learn how to make the original chromatic distortion bubble shader, check this tutorial and grab free project files by clicking this link:
We highly encourage you to check out our recent interview with Mirza Beig, where the artist recalled his journey with Unity and talked about his awesome projects:
Also, join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.