During Unite Copenhagen keynote, the team has also discussed the High Definition Render Pipeline (HDRP) and the way it lets developers push graphics.
First, it is a fully-featured offering in 2019.3, out of preview, so the team states that it is ready to provide stunning graphics and photorealism at game-ready frame rates. “Your HDRP assets will scale in fidelity on high-end platforms, taking advantage of the available hardware resources for the best visual quality. And you only have to author it once with the full suite of production-ready artist tools – such as VFX Graph, Shader Graph, and Progressive Lightmapper,” noted the team.
As for Earth from Another Sun, the team had a goal of a graphically stunning game with alien, yet lifelike environments, and to do that, they used a variety of HDRP effects, like adjusting exposure, tonemapping, subsurface scattering, volumetric lighting, color grading, and lens distortion.
You can learn more about announcements from the latest Unite here.