Unity’s HDRP in Action

Unity’s HDRP in Action

During Unite Copenhagen keynote, the team has also discussed the High Definition Render Pipeline (HDRP) and the way it lets developers push graphics.

During Unite Copenhagen keynote, the team has also discussed the High Definition Render Pipeline (HDRP) and the way it lets developers push graphics.

Founder and CEO of Multiverse, Freeman Fan, shared a glimpse of their newest project, Earth from Another Sun, created with the help of HDRP:

First, it is a fully-featured offering in 2019.3, out of preview, so the team states that it is ready to provide stunning graphics and photorealism at game-ready frame rates. “Your HDRP assets will scale in fidelity on high-end platforms, taking advantage of the available hardware resources for the best visual quality. And you only have to author it once with the full suite of production-ready artist tools – such as VFX GraphShader Graph, and Progressive Lightmapper,” noted the team.

As for Earth from Another Sun, the team had a goal of a graphically stunning game with alien, yet lifelike environments, and to do that, they used a variety of HDRP effects, like adjusting exposure, tonemapping, subsurface scattering, volumetric lighting, color grading, and lens distortion.

You can learn more about announcements from the latest Unite here.

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    Unity's HDRP in Action