3ds Max 2016: Official Preview from Autodesk
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

3ds Max 2016: Official Preview from Autodesk
22 April, 2015

For about a year the 3ds Max Development team has been working around the clock to bring to the public their latest version of 3ds. Their marketing team is calling it “The Biggest Max Ever”.

3ds Max

Previously, there was a need for 3ds Max (entertainment suites) and 3ds Max Design (design suites) to support different users of 3ds Max. Now they are both combined for to create 3ds Max. Each user can tailor their experience from the first launch and then with the templates and switchers. This makes things more efficient and much less complicated for users.

Max Creation Graph

This is one of the most popular topics of talk when it comes to the new features. The Max Creation Graph is a node-based tool creation environment. This gives users a way to go further past the normal abilities of 3ds Max with new geometric objects and modifiers. This is done by the creation of graphs in a visual environment. There are hundreds of different choices of node types that can be connected together to create new tools and visual effects. The new tools made can be easily shared with other users.

 XRef Renovations

With improved stability and a new support for non-destructive animation workflows in XRef, collaborating with teams during production is much easier. It’s now possible to reference objects into a scene from outside files and animation as well along with the editing of materials. Artists are also able to publish animatable parameters which allows the published parameters to be quickly and directly accessed in the modifier stack for fast adjustment or animation.

OpenSubdiv Support

There are OpenSubdiv libraries open that are sourced by Pixar. They incorporate technology from Microsoft Research which are designed in helping to take advantage of both CPU and GPU. Adding high subdivision levels while maintaining fast in-viewport performance is possible because of this. The overall improved speed and quality of OpenSubdiv is impressive.

New Template System

New on-demand templates provide users with start-up configurations that are standardized which assists in faster scene creation. Sharing these templates has never been easier with easy export and import options. Built-in settings for rendering, environments, lighting and units mean faster, more accurate and consistent 3ds Max project results.

The update also includes:

  • New Design Workspace
  • Camera Sequencer
  • Dual Quaternion
  • Autodesk A360 Rendering Support
  • Physical Camera 
  • Alembic Support
  • Multi-Touch Support
  • Easier Revit and SketchUp Import Workflows
  • Workflow Improvements
  • Added Support for New Iray and mental ray Enhancements
  • Support for Autodesk Translation Framework and Inventor Animation
  • Creative Market Connection
  • Small User Requested Features – SURFS

Source: area.autodesk.com

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