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I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
A couple of weeks ago we’ve told you about Epic’s Open World demo, which we’ve witnessed at GDC 2015. It is an impressive piece of technology and now you can see how the whole thing works for yourself. Epic released the source materials for this demo. You can play around with it as long as you like.
With the new Open World demo pack users of Unreal Engine 4 will get a selection of realistic assets, created by the professionals from Epic. All the mountains, rivers and plains from the demo were created using the photos of objects in the real world (Wyeth Johnson, Art Director at Epic talked a lot about it). There was a lot of photogrammetry involved. There are specular, rough and normal maps, LODs and collision meshes. All these assets are a real treasure for the developers, who wants to study Unreal Engine 4.
The download is available for developers for free. Epic continues to release fantastic materials to show the advantages of Unreal Engine 4.