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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
A couple of weeks ago we’ve told you about Epic’s Open World demo, which we’ve witnessed at GDC 2015. It is an impressive piece of technology and now you can see how the whole thing works for yourself. Epic released the source materials for this demo. You can play around with it as long as you like.
With the new Open World demo pack users of Unreal Engine 4 will get a selection of realistic assets, created by the professionals from Epic. All the mountains, rivers and plains from the demo were created using the photos of objects in the real world (Wyeth Johnson, Art Director at Epic talked a lot about it). There was a lot of photogrammetry involved. There are specular, rough and normal maps, LODs and collision meshes. All these assets are a real treasure for the developers, who wants to study Unreal Engine 4.
The download is available for developers for free. Epic continues to release fantastic materials to show the advantages of Unreal Engine 4.