Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)
Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
A couple of weeks ago we’ve told you about Epic’s Open World demo, which we’ve witnessed at GDC 2015. It is an impressive piece of technology and now you can see how the whole thing works for yourself. Epic released the source materials for this demo. You can play around with it as long as you like.
With the new Open World demo pack users of Unreal Engine 4 will get a selection of realistic assets, created by the professionals from Epic. All the mountains, rivers and plains from the demo were created using the photos of objects in the real world (Wyeth Johnson, Art Director at Epic talked a lot about it). There was a lot of photogrammetry involved. There are specular, rough and normal maps, LODs and collision meshes. All these assets are a real treasure for the developers, who wants to study Unreal Engine 4.
The download is available for developers for free. Epic continues to release fantastic materials to show the advantages of Unreal Engine 4.