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Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

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There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

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© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

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© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

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© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

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© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

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© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

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© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

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© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

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© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

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A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

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Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

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13 February, 2018

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12 February, 2018

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11 February, 2018

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9 February, 2018

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31 January, 2018

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31 January, 2018

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26 January, 2018

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The update brings many new exciting features and fixes, including improvements to the Live Link plugin and Sequencer performance.

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26 December, 2017

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26 December, 2017

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22 November, 2017

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16 November, 2017

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15 November, 2017

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14 November, 2017

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14 November, 2017

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14 November, 2017

2898 views
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13 November, 2017

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13 November, 2017

2428 views
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13 November, 2017

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9 November, 2017

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8 November, 2017

2989 views
3 comments
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3 November, 2017

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2 November, 2017

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2 November, 2017

4892 views
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1 November, 2017

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1 November, 2017

3296 views
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31 October, 2017

2538 views
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30 October, 2017

2815 views
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30 October, 2017

2775 views
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30 October, 2017

2274 views
1 comments
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30 October, 2017

1345 views
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27 October, 2017

1737 views
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26 October, 2017

2878 views
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26 October, 2017

4682 views
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25 October, 2017

1288 views
2 comments
The new version adds Volumetric Lightmaps, multi-bounce indirect lighting from Skylights, Find in Blueprints search and advanced Material Editor preview.

24 October, 2017

1847 views
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24 October, 2017

3731 views
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24 October, 2017

1735 views
1 comments
Take a look at a pack for UE4 that can help you deal with the combat part.

23 October, 2017

1395 views
3 comments
Sergei Panin did an excellent breakdown of his gorgeous environment, created for the Beyond Human Artstation challenge. 

23 October, 2017

3166 views
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23 October, 2017

1251 views
1 comments
Alireza Khajehali, Co-Founder and Art Director at Pixel Perfect Polygons, has presented his newest scene.

22 October, 2017

1254 views
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22 October, 2017

1411 views
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17 October, 2017

2181 views
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17 October, 2017

920 views
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17 October, 2017

3866 views
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17 October, 2017

3527 views
1 comments
Hamza Aatmi did an overview of the techniques and tools he used to build this simple but really nice-looking architectural piece.

16 October, 2017

2182 views
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16 October, 2017

1283 views
Epic Games decided to share productive sessions from Unreal Dev Day in Montreal with the entire Unreal development community.

16 October, 2017

2691 views
3d artist Emil Skriver explained how he created a super detailed cockpit in Unreal Engine.

13 October, 2017

3975 views
2 comments
Ghislain Girardot did a very interesting deep dive in the production of tile environments for Shardbound with Blender, World Machine, GeoGlyph, Substance and Unreal Engine 4.

12 October, 2017

6525 views
2 comments
Justin Mayle talked about the production of the amazing VR-title Farpoint and shared the way he created the environments for this project. Plus Alex Brown showed how skyboxes for this game were made.

12 October, 2017

1836 views
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11 October, 2017

798 views
Christian Sparks has shared a thorough tutorial on working with trees inside Unreal Engine 4.

11 October, 2017

1862 views
Anders Schei from DICE showed his experiments with dioramas.

10 October, 2017

2365 views
We were excited to talk with Christian Sparks about some of the techniques he uses to build the amazing world of Woodbound.

9 October, 2017

4589 views
3 comments
Dive into unpleasant, yet breathtaking hills where nothing grows.

8 October, 2017

1029 views
The artist decided to share his Scandinavian style masterpiece built in the Epic's engine.

8 October, 2017

1296 views
Bartłomiej Galas from NatureManufacture talked about the way he builds amazingly detailed ice shaders.

6 October, 2017

2055 views
Elias Tsirides is an archeology student, who taught himself 3D and now he shares some tips about his huge picturesque scene.

5 October, 2017

3127 views
2 comments
Check out an easy to use spawn system for UE4 that will save you a lot on performance in open world games.

5 October, 2017

1672 views
1 comments