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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Epic Games
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Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

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There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

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© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

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© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

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© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

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© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

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© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

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© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

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© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

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© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

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A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

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Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Articles
Videos
Questions
Still have questions?
Saul Clemente did a detailed breakdown of creating a Photorealistic pomegranate with Photogrammetry and 3DFlow tools. Yummy!

14 June, 2018

759 views
1 comments
Black Wind Foundation talked about some of the technical challenges of bringing the award-winning adventure game from desktop and consoles to mobile platforms.

13 June, 2018

847 views
Nils Arenz talked about his vegetation studies and explained how to produce highly realistic and diverse grass with UE4.

13 June, 2018

1304 views
11 comments
Jack McKelvie has recently shared a guide to setting up naturalistic foliage wind that can be used with both stylized and realistic environments.

12 June, 2018

1086 views
Catherine Zinovieva talked about her Orcish Forge inspired by World of Warcraft which was created with the help of UE4, Substance, Maya, and ZBrush.

8 June, 2018

1547 views
Collin Harris shared an article on a way you can integrate the animated FBXs that Houdini exports into a more real-time solution.

8 June, 2018

1006 views
Yanni Tripolitis, a winner of Riot Creative Contest 2017 (Realistic VFX category) talked about his amazing entry created in Unreal Engine 4.

7 June, 2018

1600 views
The first Preview build is now available for download on the Epic Games launcher, so let's take a look at the update.

6 June, 2018

1164 views
1 comments
Chuang Ma made a short review of his marvelous Italian scene created with UE4. With this project, he became one of the NVIDIA Edge Program Recipients in April 2018.

6 June, 2018

1109 views
The Epic team announced this year's Unreal Engine Marketplace Summer Sale that features over 2,700 items discounted up to 90% off.

5 June, 2018

759 views
Timothy Dries did a breakdown of the environment scene Last Bastion created in UE4. His new work is focused on detailing the assets and storytelling.

5 June, 2018

1281 views
Check out Grigoriy Karmatskiy talk about the amazing things he learned about the production of game environments during Clinton Crumpler's course on CGMA.

4 June, 2018

1421 views
Jack McKelvie has recently shared a step-by-step guide to setting up flow maps and stylized water in UE4 without using distance fields.

3 June, 2018

1838 views
3 comments
We’ve talked with Wiktor Öhman about the little things and details, which help him to create outstanding 3d environments in UE4.

2 June, 2018

1676 views
1 comments
Anıl İşbilir talked about his spectacular environment art created with WorldMachine, Substance Designer, and UE4.

1 June, 2018

1852 views
Owen Kiayias reviewed how he created a very detailed Jewelry Store Robbery scene with Substance and Maya. Inspired by PAYDAY!

30 May, 2018

1329 views
1 comments
Elvis Posa shared a step-by-step guide to setting up renders in Unreal.

30 May, 2018

1518 views
Ben Keeling did an interesting breakdown of his Desert Ground set completed with the help of Jeremy Huxley's Vegetation CGMA course.

29 May, 2018

1474 views
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2053 views
A group of students from Ringling College of Art & Design talked about their experience building awesome VR experiences

25 May, 2018

1255 views
UHDGaming recreated one of the most memorable parts of Red Dead inside the engine, and the results look amazing.

23 May, 2018

1018 views
Cem Tezcan gave a detailed breakdown of his amazing moisture/rain material he created with the help of Substance Designer.

22 May, 2018

2193 views
9 comments
Have a look at a detailed article on Unreal refraction and Pixel Normal Offset.

22 May, 2018

1332 views
Lincoln Hughes showed some amazing stuff he's been doing with Megascans, optimizing scanned content for in-game use.

21 May, 2018

1623 views
6 comments
At this year’s E3 Epic Games will once again bestow the Unreal E3 Awards to highlight outstanding achievements of Unreal Engine developers.

17 May, 2018

1161 views
Casper Wermuth talked about an environment, which he produced during Anthony Vaccaro's environment art class at CGMA.

16 May, 2018

2522 views
4 comments
Jonathan Holmes showed how he approached the production of his 'Substation' project, which was created with some Megascans assets.

15 May, 2018

1561 views
Adam Alexander talked about some tricks of the lighting production in UE4. Some of this ideas were picked up during CGMA's “The Art of Lighting for Games” course with instructor Omar Gatica.

11 May, 2018

3746 views
5 comments
Are you looking for a way to prove your Unreal skills?

11 May, 2018

719 views
Luis Armstrong discussed the way he's been working on stylized city bridge scene with the help of Unreal and Substance.

10 May, 2018

1602 views
Jason Chisolm and Hailey Williams explained how indie games and book covers helped build their final project at Ringling College of Art & Design.

10 May, 2018

2173 views
Quixel has just released a high-quality collection of surfaces and assets including sand, soil, gravel, stones, boulders, rock formations, stumps, and branches.

9 May, 2018

1438 views
Check out a beginner's guide to the Gameplay Framework by Tom Looman in order to get started.

7 May, 2018

910 views
Sylvain Picard showed how he builds amazing 3d environments with scanned content and SpeedTree vegetation.

7 May, 2018

1812 views
1 comments
Do you want to know how you can achieve realistic, procedural motion through customizable data textures in Unreal?

6 May, 2018

1209 views
Stefan Oprisan shared a detailed breakdown of his marvelous UE4-scene based on one of the locations of Tom Clancy's The Division.

4 May, 2018

2365 views
Aaron Winnenberg did a fantastic tutorial, describing the way you can create an fancy dashing effect, you can use in your action game.

4 May, 2018

3135 views
2 comments
Katelyn Johnson showed the way she produced a pretty environment, she created at Ringling College of Art and Design.

2 May, 2018

1931 views
Julian Elwood did a breakdown of his stylized scene, which he submitted to the Blizzard student content.

2 May, 2018

2814 views
Jack Beven has recently shared a new guide to working on materials with the help of vertex painting.

1 May, 2018

1479 views
1 comments
Victor Kam showed how he uses scanned assets with Kuwahara filter to build his amazing fan project.

1 May, 2018

3453 views
3 comments
Take a look at a cool pack for Unreal Engine 4 that will help you create believable AI characters within minutes

30 April, 2018

991 views
Maria Yue talked about her lighting experiments and ways you can use it in environment production.

30 April, 2018

2980 views
Meurisse Thomas did a breakdown of the amazing 3d scene, talking about the production of great open areas.

30 April, 2018

1755 views
2 comments
Mike Peterson shared some details on the way he's built his interior scene with the help of UE4, 3ds Max, ZBrush.

30 April, 2018

1596 views
Andreas Glad and SideFX shared a new guide to generating projectiles in Houdini for Unreal.

29 April, 2018

1521 views
Connor Reynolds did a detailed breakdown of his amazing snowy environment, where he tried to mimic some of Koola's outstanding work.

26 April, 2018

2292 views
1 comments
Phillip Stoltz did a breakdown of his lovely cluttered bunker, showing how he created the assets, materials, shaders, decals, and lighting.

25 April, 2018

2429 views
2 comments
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

1790 views
Have you figured out the process of setting up volumetric fog and lighting in UE4?

23 April, 2018

1758 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

1434 views
Thomas Harle allowed us to share his recent article with a number of tips and tricks for Unreal Engine 4 users.

22 April, 2018

2331 views
2 comments
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

3157 views
1 comments
Allen Zayden showed the way he did the relighting of the amazing environment created by Wiktor Öhman. Learn about the different lighting techniques in UE4.

19 April, 2018

3624 views
The devs from DeepMotion show how their new technology may revolutionize animation production for video games with AI “Motion Intelligence”.

18 April, 2018

2974 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

2759 views
2 comments
Inspired by Boon Cotter the amazing Abigail Jameson did some fantastic lighting studies. Here's the full breakdown of her setup done in UE4.

16 April, 2018

5997 views
6 comments
Epic Games released more content and learning material at this year’s Game Developers Conference than ever before.

12 April, 2018

849 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

2570 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

1193 views
Mauriccio Torres has recently shared a look at his latest cave project created in UE4.

11 April, 2018

1612 views
Roman Goroshkin currently resides as the frontman for Epic Games' PR and Event Manager in Europe.

10 April, 2018

470 views
Founder of Thunder Cloud Studio Dzung Phung Dinh did a detailed breakdown of the amazing Pisciasa character, revealing how he worked with materials, shaders, anatomy.

10 April, 2018

6551 views
1 comments
A month ago Ryan Brucks revealed his cool toolkit which can be quite handy when working on game locations.

9 April, 2018

1848 views
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

2622 views
1 comments
Developers of TARTARUS showed how you can create an interactive terminal in your Unreal Engine 4 game.

6 April, 2018

3316 views
1 comments
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

6576 views
1 comments
Check out a Dynamic Ledge Climb System that features a solid climbing locomotion system which could be useful for your next game.

4 April, 2018

2067 views
1 comments
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

2716 views
What does it take to make Epic’s Fortnite Battle Royale work on PCs, consoles and mobile platforms?

4 April, 2018

750 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

2120 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

3587 views
1 comments
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1468 views
Justine Pouyez shared some tips on the production of visual effects in Unreal Engine 4.

30 March, 2018

1800 views
Check out a new pack for medieval and fantasy villages in UE4 by Denis Rutkovsky.

29 March, 2018

1519 views
Epic Games has shared a recording of a session from this year's GDC on the tricks behind Fortnite.

28 March, 2018

1322 views
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

2573 views
Epic Games has introduced tons of new things at this year's GDC which will define the future of the engine.

27 March, 2018

1918 views
1 comments
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

3648 views
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

2919 views
4 comments
Xiaopeng Shen did a very nice breakdown of the amazing environment he created during the Clinton Crumpler and Jeremy Huxley classes at CGMA.

26 March, 2018

2342 views
New gameplay recording/playback and enhanced mobile support empower UE4 developers to deliver shared game experience across all devices.

21 March, 2018

2955 views
3 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

2286 views
Epic Games has released Unreal Engine 4 support for Magic Leap’s Lumin SDK, along with a custom Unreal Editor, documentation and a sample project to help developers start creating world-class spatial computing content.

20 March, 2018

774 views
The company announced that Unreal Engine 4 users now have access to a huge collection of assets from Paragon.

19 March, 2018

2342 views
2 comments
Developers from Frogwares have shown a first glimpse of gameplay of their impressive UE4 game.

15 March, 2018

2115 views
Unreal Engine 4 and Substance teams continue their collaboration to offer a smoother workflow to 3D artists.

15 March, 2018

1869 views
The new version brings improvements to rendering, physics, landscape terrain, and many more systems.

14 March, 2018

1854 views
2 comments
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

6459 views
Glass Beaver Studios has shared an amazing article on setting up a real-time cover system for games in Unreal Engine.

13 March, 2018

1422 views
Chech out a nice plugin for Unreal Engine 4.18.3 that can help you improve workflow when it comes to level art.

13 March, 2018

1487 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

3228 views
“State of Unreal” and a day of developer sessions at the Yerba Buena Center for the Arts Theater.

9 March, 2018

1104 views
Epic announced Fortnite Battle Royale is coming to mobile devices.

9 March, 2018

917 views
Check out a nice tutorial on generating stylized effects in UE4 by UnrealCG.

8 March, 2018

1939 views
Do you have a hard time dealing with materials in UE4?

8 March, 2018

1717 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

4135 views
Check out a plugin for Unreal that extends the functionality of the standard graph editor.

8 March, 2018

1587 views
1 comments
Check out a nice post from an Environment Artist Eric Zimmer on setting up materials for urban and other kinds of scenes in UE4 and Substance Painter.

7 March, 2018

5073 views
3 comments
The Unreal Enterprise Team has revealed the free Unreal Studio open beta.

6 March, 2018

1786 views
The artist is back with an awesome UE4 project.

5 March, 2018

1470 views
1 comments
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

3181 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

3384 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

4051 views
Check out two nice packs for Unreal Engine 4 which will help you easily deal with combat mechanics.

1 March, 2018

935 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

2309 views
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.

28 February, 2018

5258 views
4 comments
Chris Cunningham gave a little talk on the way he's dealing with complex materials with dirt and rocks in Substance Designer.

27 February, 2018

1446 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3728 views
2 comments
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.

26 February, 2018

3496 views
4 comments
Kimmo Kaunela has released his UE4 post-apocalyptic desert environment with a large amount of props and a driveable vehicle.

26 February, 2018

2030 views
2 comments
Pixel Perfect Polygons has recently released a new Grass Mountains Landscape that provides an excellent 64 square kilometers of playable area.

26 February, 2018

1250 views
JD Gardner talked about the way he created stylized space station with rough cartoony textures, lovely decals and some cool lighting.

23 February, 2018

2365 views
Lucas Zilke did a detailed breakdown of his award-winning underwater scene, which was created for the Artstation competition

22 February, 2018

2808 views
Harley Wilson shows how he uses textures, decals, and models to build a beautiful Bioshock fan art in Unreal Engine 4.

21 February, 2018

2305 views
Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech.

21 February, 2018

1529 views
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.

20 February, 2018

3403 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

4536 views
6 comments
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

3034 views
6 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

4098 views
2 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

1746 views
4 comments
Check out a series of guides from Jayanam on working with Unreal Engine 4 and C++.

14 February, 2018

2643 views
Prepare for another awesome webinar from a visualization expert Craig Barron and Epic Games on February 22nd.

14 February, 2018

1469 views
Do you want to understand how real-time rendering with Unreal Engine can revolutionize VFX production workflows on film and TV?

13 February, 2018

1986 views
François Hurtubise was kind enough to discuss his approach to using materials and decals to dress up dreary underground tunnels.

13 February, 2018

3740 views
7 comments
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

1516 views
1 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

5457 views
Check out a new tool for UE4 called Dynamic Lighting Portal System that lets users easily optimize dynamic lighting performance when it comes to dealing with large levels.

11 February, 2018

2100 views

11 February, 2018

2184 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1905 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

3074 views
6 comments
Check out a guide by Jona Marklund from KJ Interactive to learn how you can set up volumetric lighting inside the engine.

8 February, 2018

2419 views
Kemal Gunel has shared a new guide to setting up capsule shadows in Unreal Engine 4.

8 February, 2018

2561 views
Morgan Jones detailed the creation of his amazing vehicle diorama. He talked about the design, rendering, texturing, modeling and the creation of details.

8 February, 2018

2533 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

1711 views
Creative Bloq has recently published a beginner's guide to working in Unreal Engine 4.

6 February, 2018

2846 views
RMAFoliageTools is a new tool by Rafael Almeida that will allow you to transfer foliage from one level to another, convert FoliageInstance to StaticMeshActor, giving you more optimization options.

6 February, 2018

1387 views
Michael Andrews showed how he uses a modular approach to create a stunning part of a fictional city. Lovely work with the lighting and architecture.

6 February, 2018

6068 views
3 comments
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

1681 views
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

3948 views
Advanced fishing template is a new Blueprinted template for Unreal Engine 4.

5 February, 2018

1417 views
1 comments
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3433 views
1 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

3519 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

3762 views
A massive map by Pixel Perfect Polygons with a new unique look.

31 January, 2018

1436 views
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

5248 views
4 comments
Epic Games is going to unite all European Unreal Engine developers on April 24-27, 2018.

31 January, 2018

983 views
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

1638 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1969 views
Epic Games decided to shut down its beautiful MOBA and refund all the purchases made in the game.

26 January, 2018

1627 views
1 comments
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

2095 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

4122 views
3 comments
VectorayGen will let you use vector math principles to create any vector field you can think of.

26 January, 2018

2042 views
2 comments
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

3227 views
2 comments
Have a look at useful mesh editor for Unreal Engine.

24 January, 2018

2143 views
1 comments
Check out an incredible VFX pack by Yoeri Vleer filled with impact-related customizable effects.

24 January, 2018

991 views
Epic Games has released a free collection of high-quality assets from its Soul demo, so mobile game development in UE4 is now even more accessible.

24 January, 2018

2233 views
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

2707 views
BlueprintUE is an unofficial tool with the intent of helping developers.

23 January, 2018

1320 views
1 comments
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

3697 views
1 comments
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

6127 views
4 comments
CG Spartans has shared a pack of free Parallax Occlusion master materials, and high-res stone textures for Unreal 4.

21 January, 2018

2582 views
Worth Dayley discussed his enormous project, where he builds an amazing Overwatch HQ location in Unreal Engine. 

18 January, 2018

6081 views
1 comments
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018