Epic Games
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Latest comments
by Cgiles
2 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

Epic Games
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Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

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There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

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© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

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© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

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© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

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© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

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© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

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© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

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© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

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© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

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A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

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Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Articles
Videos
Questions
Still have questions?
Saga Alayyoubi did a breakdown of his amazing UE4 installation, showing how he did the sculpts, painting and rendering.

24 April, 2018

380 views
Have you figured out the process of setting up volumetric fog and lighting in UE4?

23 April, 2018

503 views
Christen Smith showed how he created an amazing modular set, which allows building beautiful northern-like environments in UE4.

23 April, 2018

550 views
Thomas Harle allowed us to share his recent article with a number of tips and tricks for Unreal Engine 4 users.

22 April, 2018

791 views
2 comments
Pedro C. Prieto showed how he worked on the amazing UE4-environment inspired by Helder Pinto's Arbor Vitae.

20 April, 2018

1324 views
1 comments
Allen Zayden showed the way he did the relighting of the amazing environment created by Wiktor Öhman. Learn about the different lighting techniques in UE4.

19 April, 2018

1519 views
The devs from DeepMotion show how their new technology may revolutionize animation production for video games with AI “Motion Intelligence”.

18 April, 2018

1475 views
Michael Wu showed how he builds really busy everyday scenes with beautiful material setups.

17 April, 2018

1399 views
2 comments
Inspired by Boon Cotter the amazing Abigail Jameson did some fantastic lighting studies. Here's the full breakdown of her setup done in UE4.

16 April, 2018

2274 views
6 comments
Epic Games released more content and learning material at this year’s Game Developers Conference than ever before.

12 April, 2018

709 views
Check out a little breakdown from Sebastian Vomvas, where she showed the production of his atmospheric stylized 3d environment.

12 April, 2018

1558 views
Kim Aava continues the dev story of Apex Construct, talking about the technical challenges of VFX, animation, and UI in VR games.

11 April, 2018

883 views
Mauriccio Torres has recently shared a look at his latest cave project created in UE4.

11 April, 2018

1136 views
Roman Goroshkin currently resides as the frontman for Epic Games' PR and Event Manager in Europe.

10 April, 2018

333 views
Founder of Thunder Cloud Studio Dzung Phung Dinh did a detailed breakdown of the amazing Pisciasa character, revealing how he worked with materials, shaders, anatomy.

10 April, 2018

2962 views
A month ago Ryan Brucks revealed his cool toolkit which can be quite handy when working on game locations.

9 April, 2018

1202 views
Joe Perez talked about the way he creates fantastic 3d environments for iconic adventure games.

9 April, 2018

1537 views
Developers of TARTARUS showed how you can create an interactive terminal in your Unreal Engine 4 game.

6 April, 2018

2147 views
1 comments
A.K.A. How to Save 15% or More on Your Engineering Budget

6 April, 2018

4176 views
1 comments
Check out a Dynamic Ledge Climb System that features a solid climbing locomotion system which could be useful for your next game.

4 April, 2018

1597 views
1 comments
Denis Rutkovsky did a breakdown of the amazing 3D environment he actually made available at Unreal Engine Marketplace.

4 April, 2018

2015 views
What does it take to make Epic’s Fortnite Battle Royale work on PCs, consoles and mobile platforms?

4 April, 2018

612 views
Ricardo Pedro da Silva provided a nice breakdown of an archviz project by Chaos Force Studio created in Unreal Engine 4, 3Ds Max and Phoenix FD.

3 April, 2018

1390 views
Leah Augustine showed how she uses beautiful lighting in the production of simple and moody environments.

2 April, 2018

2308 views
1 comments
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1051 views
Justine Pouyez shared some tips on the production of visual effects in Unreal Engine 4.

30 March, 2018

1344 views
Check out a new pack for medieval and fantasy villages in UE4 by Denis Rutkovsky.

29 March, 2018

1229 views
Epic Games has shared a recording of a session from this year's GDC on the tricks behind Fortnite.

28 March, 2018

978 views
Christen Abma did an amazing breakdown of the dark and moody environment she made in UE4.

28 March, 2018

1939 views
Epic Games has introduced tons of new things at this year's GDC which will define the future of the engine.

27 March, 2018

1301 views
1 comments
Kim Aava discussed the way the developers of the new VR-game figured out the way to work with the realistic stylized visuals.

27 March, 2018

2545 views
Ronald Houtermans did a breakdown of his beautiful urban environment, which combines scanned materials with beautiful shaders and lovely lighting.

27 March, 2018

2185 views
4 comments
Xiaopeng Shen did a very nice breakdown of the amazing environment he created during the Clinton Crumpler and Jeremy Huxley classes at CGMA.

26 March, 2018

1811 views
New gameplay recording/playback and enhanced mobile support empower UE4 developers to deliver shared game experience across all devices.

21 March, 2018

2195 views
3 comments
Sergei Panin, an Environment Artist at Mail Group, has shared his latest environment with a marvelous castle on a river.

21 March, 2018

1823 views
Epic Games has released Unreal Engine 4 support for Magic Leap’s Lumin SDK, along with a custom Unreal Editor, documentation and a sample project to help developers start creating world-class spatial computing content.

20 March, 2018

633 views
The company announced that Unreal Engine 4 users now have access to a huge collection of assets from Paragon.

19 March, 2018

1948 views
2 comments
Developers from Frogwares have shown a first glimpse of gameplay of their impressive UE4 game.

15 March, 2018

1637 views
Unreal Engine 4 and Substance teams continue their collaboration to offer a smoother workflow to 3D artists.

15 March, 2018

1574 views
The new version brings improvements to rendering, physics, landscape terrain, and many more systems.

14 March, 2018

1418 views
2 comments
Tom Jacobs shows how he builds and shapes amazing 3d materials with Substance Designer.

14 March, 2018

4314 views
Glass Beaver Studios has shared an amazing article on setting up a real-time cover system for games in Unreal Engine.

13 March, 2018

1121 views
Chech out a nice plugin for Unreal Engine 4.18.3 that can help you improve workflow when it comes to level art.

13 March, 2018

1241 views
Jamir Blanco did a detailed breakdown of his frosty environment. Learn the details of sculpting, texturing, baking, particle usage, and lighting setup.

13 March, 2018

2354 views
“State of Unreal” and a day of developer sessions at the Yerba Buena Center for the Arts Theater.

9 March, 2018

980 views
Epic announced Fortnite Battle Royale is coming to mobile devices.

9 March, 2018

761 views
Check out a nice tutorial on generating stylized effects in UE4 by UnrealCG.

8 March, 2018

1552 views
Do you have a hard time dealing with materials in UE4?

8 March, 2018

1386 views
Tim Simpson did a detailed talk about the way he created this wonderful sci-fi installation, relying on a limited number of assets, and clever UE4 tricks.

8 March, 2018

3419 views
Check out a plugin for Unreal that extends the functionality of the standard graph editor.

8 March, 2018

1369 views
1 comments
Check out a nice post from an Environment Artist Eric Zimmer on setting up materials for urban and other kinds of scenes in UE4 and Substance Painter.

7 March, 2018

3879 views
3 comments
The Unreal Enterprise Team has revealed the free Unreal Studio open beta.

6 March, 2018

1519 views
The artist is back with an awesome UE4 project.

5 March, 2018

1243 views
1 comments
Carmen Schneidereit showed how she models, paints and renders beautifully detailed 3d scenes.

5 March, 2018

2595 views
Leo Brynielsson did a fantastic breakdown of his amazing stylized 3d environment. Beautiful work with the lovely hand-made materials.

2 March, 2018

2553 views
Alexander Cowan did a very cool breakdown, talking about some of the amazing vegetation he created for his 'Jungle' environment.

1 March, 2018

2689 views
Check out two nice packs for Unreal Engine 4 which will help you easily deal with combat mechanics.

1 March, 2018

628 views
Robert Roeder did a breakdown of his amazing 3d environment, which features awesome 3d lighting, great material work and complex assets.

28 February, 2018

1940 views
3D artist Olivier Cannone shared some techniques he uses to build outstanding stylized water in the new game he's working on.

28 February, 2018

3946 views
4 comments
Chris Cunningham gave a little talk on the way he's dealing with complex materials with dirt and rocks in Substance Designer.

27 February, 2018

1141 views
Ramon Schauer showed how photogrammetry and clever materials helped him to build an amazing scene from a non-existing game.

27 February, 2018

3060 views
2 comments
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.

26 February, 2018

2976 views
4 comments
Kimmo Kaunela has released his UE4 post-apocalyptic desert environment with a large amount of props and a driveable vehicle.

26 February, 2018

1544 views
2 comments
Pixel Perfect Polygons has recently released a new Grass Mountains Landscape that provides an excellent 64 square kilometers of playable area.

26 February, 2018

1042 views
JD Gardner talked about the way he created stylized space station with rough cartoony textures, lovely decals and some cool lighting.

23 February, 2018

1949 views
Lucas Zilke did a detailed breakdown of his award-winning underwater scene, which was created for the Artstation competition

22 February, 2018

2278 views
Harley Wilson shows how he uses textures, decals, and models to build a beautiful Bioshock fan art in Unreal Engine 4.

21 February, 2018

1965 views
Rens has recently uploaded another awesome video, showing some colossal stuff you can do with modern tech.

21 February, 2018

1360 views
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.

20 February, 2018

2688 views
Yury Vorobiev did a breakdown of his amazing fan art environment based on Treasury Courtyard from Uncharted 4 and created under the guidance of Jeremy Huxley.

20 February, 2018

3417 views
6 comments
Nobody likes working with UVs, so some clever developers are making AI do all the hard work.

20 February, 2018

2695 views
6 comments
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

3206 views
2 comments
Wysilab has released the official version of its innovative terrain creation software, Instant Terra v1.0, available from the Wysilab website.

15 February, 2018

1522 views
4 comments
Check out a series of guides from Jayanam on working with Unreal Engine 4 and C++.

14 February, 2018

1776 views
Prepare for another awesome webinar from a visualization expert Craig Barron and Epic Games on February 22nd.

14 February, 2018

1154 views
Do you want to understand how real-time rendering with Unreal Engine can revolutionize VFX production workflows on film and TV?

13 February, 2018

1748 views
François Hurtubise was kind enough to discuss his approach to using materials and decals to dress up dreary underground tunnels.

13 February, 2018

3144 views
7 comments
Gannon Faust Jaspering showed some of the amazing stuff he's doing with stylized architecture.

13 February, 2018

1285 views
1 comments
Rodrigo Lloret showed the way he achieved that cool realistic look in his recent UE4 study.

12 February, 2018

4432 views
Check out a new tool for UE4 called Dynamic Lighting Portal System that lets users easily optimize dynamic lighting performance when it comes to dealing with large levels.

11 February, 2018

1648 views

11 February, 2018

1726 views
Dan Sonley talked about the way he created spaces for a VR-game Dexed, developed by the wonderful people from Ninja Theory.

9 February, 2018

1635 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

2543 views
6 comments
Check out a guide by Jona Marklund from KJ Interactive to learn how you can set up volumetric lighting inside the engine.

8 February, 2018

1883 views
Kemal Gunel has shared a new guide to setting up capsule shadows in Unreal Engine 4.

8 February, 2018

2191 views
Morgan Jones detailed the creation of his amazing vehicle diorama. He talked about the design, rendering, texturing, modeling and the creation of details.

8 February, 2018

2220 views
Dries Deryckere did a very interesting talk about a very interesting exploded viewing tool, he's creating as part of his masters.

7 February, 2018

1500 views
Creative Bloq has recently published a beginner's guide to working in Unreal Engine 4.

6 February, 2018

2384 views
RMAFoliageTools is a new tool by Rafael Almeida that will allow you to transfer foliage from one level to another, convert FoliageInstance to StaticMeshActor, giving you more optimization options.

6 February, 2018

1236 views
Michael Andrews showed how he uses a modular approach to create a stunning part of a fictional city. Lovely work with the lighting and architecture.

6 February, 2018

5011 views
3 comments
Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.

5 February, 2018

1343 views
Sean Napolitano showed how he used some simple techniques to build an amazing 3d landscape in UE4.

5 February, 2018

3426 views
Advanced fishing template is a new Blueprinted template for Unreal Engine 4.

5 February, 2018

1210 views
1 comments
We've talked with a small group of developers, who tried to build their own homage to the famous Contra series in Unreal Engine 4.

2 February, 2018

3038 views
1 comments
We've talked with an amazing team of young developers, who are trying to create a sprawling virtual city, filled with building characters and details.

1 February, 2018

3099 views
Jennifer Carlin talked about the way she managed to achieve 2d-like look with her real-time 3d environment.

1 February, 2018

3363 views
A massive map by Pixel Perfect Polygons with a new unique look.

31 January, 2018

1326 views
Peter Nicolai did a breakdown of his colossal library environment, talking about the creation of books, materials, the use of scale and the production of this crazy staircase.

31 January, 2018

4256 views
4 comments
Epic Games is going to unite all European Unreal Engine developers on April 24-27, 2018.

31 January, 2018

858 views
Martin Holmström showed a little part of his workflow, explaining the way he builds the amazing interior of the colossal vehicle, inspired by Soviet-era DT-30 and the MAZ-537.

30 January, 2018

1443 views
Stéphane Charré talked a little about the way you can use pre-made assets with the available game assets.

29 January, 2018

1599 views
Epic Games decided to shut down its beautiful MOBA and refund all the purchases made in the game.

26 January, 2018

1534 views
1 comments
Check out Emily Henderson talking about her early experiments with environment design during an awesome class Jeremy Huxley's Vegetation & Plants for Games at CGMA.

26 January, 2018

1911 views
Denis Rutkovsky did a beautiful breakdown of his amazing 'Future Mine' environment. He talked composition, modularity, details and production workflow.

26 January, 2018

3554 views
3 comments
VectorayGen will let you use vector math principles to create any vector field you can think of.

26 January, 2018

1831 views
2 comments
We've talked a little bit with Alston Tan about the production of his lovely library environment.

25 January, 2018

2804 views
2 comments
Have a look at useful mesh editor for Unreal Engine.

24 January, 2018

1761 views
Check out an incredible VFX pack by Yoeri Vleer filled with impact-related customizable effects.

24 January, 2018

886 views
Epic Games has released a free collection of high-quality assets from its Soul demo, so mobile game development in UE4 is now even more accessible.

24 January, 2018

1904 views
Zach Bush did a short overview of the way he builds very tight interiors with a lot of little details. 

24 January, 2018

2352 views
BlueprintUE is an unofficial tool with the intent of helping developers.

23 January, 2018

1169 views
1 comments
Youssef Achchari did a very interesting talk on the production of beautiful 3d environments with a bunch of small details.

23 January, 2018

3106 views
1 comments
Jakub Cieślik discussed the production of his latest winter scene and the way he used Substance, Houdini, and UE4 to generate realistic results.

22 January, 2018

5272 views
4 comments
CG Spartans has shared a pack of free Parallax Occlusion master materials, and high-res stone textures for Unreal 4.

21 January, 2018

2009 views
Worth Dayley discussed his enormous project, where he builds an amazing Overwatch HQ location in Unreal Engine. 

18 January, 2018

4978 views
1 comments
A new environment design contest with some killer landscape assets as prizes. Share your WIP in our new group on Facebook!

17 January, 2018

1055 views
Dominique Buttiens shared some secrets of his architectural visualization techniques and showed how he set ups intricate interiors in Unreal Engine 4. 

17 January, 2018

1792 views
1 comments
The update brings many new exciting features and fixes, including improvements to the Live Link plugin and Sequencer performance.

17 January, 2018

1910 views
2 comments
Check out another huge desert landscape from the team of Pixel Perfect Polygons.

15 January, 2018

1016 views
Tommy Tran has recently published a guide to dealing with AI in Unreal.

15 January, 2018

1304 views
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.

15 January, 2018

3133 views
Another useful Unreal Engine training stream for you to study.

14 January, 2018

1318 views
Check out a new pack of four huge landscapes (64 square kilometers each) by Pixel Perfect Polygons.

14 January, 2018

1325 views
The game will also be available on PS4 and Xbox One on 25th May, 2018.

11 January, 2018

1163 views
Joakim Stigsson shared some details on the way he mixed open environments, hero assets, and killer materials in his newest 'Golden Gasoline' scene.

11 January, 2018

7381 views
7 comments
Andrew Alexandrov shared some techniques he uses during the production of his simple, but cosy real-time environments.

10 January, 2018

2800 views
5 comments
Anya Jo Elvidge talked about the way is combining low poly models, albedo textures and some beautiful animations during the production of her amazing 3d project.

10 January, 2018

4697 views
Isaac Souaci shared so of the techniques he learned during the production of this beautiful space interior.

9 January, 2018

3193 views
4 comments
Christoffer Radsby showed a bunch of interesting techniques, which can help to build amazing stylized environments.

8 January, 2018

5802 views
2 comments
Tilmann Milde continues to share tips and tricks on setting up lighting in Unreal Engine 4.

8 January, 2018

2617 views
The company wants to ensure that asset makers are not infringing copyrights and trademarks.

5 January, 2018

1251 views
Daniel Cangini discusses the way we're working with the production of beautiful environments.

4 January, 2018

4844 views
3 comments
Marcos Garcia Geymonat shared some techniques, which can help you to build detailed game characters.

4 January, 2018

3092 views
Epic Games and Gnomon partnered to talk about the way you can blow up stuff and make things sparkle in UE4.

3 January, 2018

1628 views
Alec Moody is working on an amazing project WRENCH, with the goal of creating a VR, experience, where you can assemble a vehicle out of scanned 3d parts. But first, he has to take the car apart!

3 January, 2018

4568 views
4 comments
Enthelity Studios released a new little tool, which can help you quickly convert texture maps.

2 January, 2018

1736 views
Mauriccio Torres shared some interesting set of material functions, which can make your texture work a bit easier.

2 January, 2018

1636 views
Tom Looman shows how to use UE4 Blueprints to build advanced AI for your co-op game.

2 January, 2018

1532 views
Fernando Quinn talked about his work with the preparation and use of vegetation in environment production.

2 January, 2018

5386 views
1 comments
Check out some of the interesting things Braulio “BraV” FG can do with modern mocap tech.

2 January, 2018

1729 views
3 comments
Robert Berg shared the final result of his quick material experiment, that grew into something bigger.

2 January, 2018

2820 views
1 comments
Samuil Munis shared some techniques on the production of awesome vegetation for games. This project was done during the CGMA Jeremy Huxley’s vegetation & plants for games course. 

28 December, 2017

5746 views
5 comments
Have a look at an asset pack for UE4 equipped with everything you need to build stylized low poly coast environments.

27 December, 2017

1052 views
Jared Lewin was kind enough to share some details of his amazing 3d environment 'Magnus’ Complex'.

26 December, 2017

2509 views
Michael Andreula did a little breakdown of his beautiful environment, inspired by the illustrations of concept artist Tony Holmsten.

26 December, 2017

4499 views
1 comments
Instance Tool is an editor mode plugin for UE4 that lets users quickly select, edit and convert Instanced Static Meshes in editor viewport.

26 December, 2017

1419 views
Mahmoud Ageena talked about the production of his complex 3d scene, which was done with the help of UE4 and Houdini.

25 December, 2017

2155 views
1 comments
The studio has prepared some cool holiday offers for Ultimate River Tool and Landscape Auto Material.

24 December, 2017

736 views
Luan Vetoreti did a very detailed overview of his interesting sci-fi environment.

22 December, 2017

3336 views
3 comments
Quixel has shared a new guide with Wiktor Öhman going over the process of creating an entire urban street environment using only Megascans assets.

21 December, 2017

1886 views
Vitaly Zhdanov did a breakdown of his recent Soviet Warehouse environment, which he created as part of his CGMA course with Clinton Crumpler.

20 December, 2017

6254 views
4 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

5158 views
7 comments
Take a look at a custom FPS template for UE4 based on Blueprints.

18 December, 2017

1817 views
1 comments
Hugh Trombley did a very nice overview of his 'Train Car' environment, which was inspired by Clinton Crumpler's work.

15 December, 2017

2542 views
Check out a free tool for Unreal Engine 4 called gFur.

15 December, 2017

2217 views
1 comments
Dominique Buttiens has recently released his French Bistrot asset pack for UE4.

14 December, 2017

785 views
JD Gardner did a full breakdown of his bright San Francisco scene, which features some great light, color and beautiful chunky stylized assets.

13 December, 2017

3224 views
NatureManufacture has recently released a huge set of scanned assets, which will help you to build incredible 3d environments.

12 December, 2017

3277 views
Handi D. Putra talked about the production of his amazing award-winning environment piece.

12 December, 2017

2784 views
1 comments
The artist has shared a nice breakdown of the master shader he created for a version of Dain and his boar.

11 December, 2017

1518 views
Steve Chapman talked about the production of Industria, and discussed how amazing environments are created for this project.

11 December, 2017

2472 views
1 comments
Marc Fabricius did a little overview of the way he produces space environments in Unreal.

11 December, 2017

2021 views
1 comments