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Latest comments
by UtopiaNemo
6 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
9 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Epic Games
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Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

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There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

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© Epic Games, 2015

  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

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© Epic Games, 2015

  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

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© Epic Games, 2015

  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

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© Epic Games, 2015

  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

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© Epic Games, 2015

  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

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© Epic Games, 2015

  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

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© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

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© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

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A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

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Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Articles
Videos
Questions
Still have questions?
Have a look at a Modular Building Set for Unreal Engine that was designed to give developers complete creative freedom and control over building sizes, shapes, colors, styles, and structure.

16 July, 2019

706 views
Adam Jarosz and Michał Mierzejewski talked about their project Abandoned Factory Buildings, a realistic environment created with the help of photogrammetry.

16 July, 2019

1417 views
Epic Games, as part of the company’s $100 million Epic MegaGrants program, decided to award the Blender Foundation $1.2 million to help Blender, the free and open source 3D creation suite.

15 July, 2019

3452 views
2 comments
This next pack will let generate your own AAA game ecosystems for Unreal in 10 minutes.

11 July, 2019

1530 views
Moses Saintfleur has presented the latest project he's been working on. It's an Unreal course that will help you get started with environment art.

9 July, 2019

1348 views
Laurence J. Hester did a breakdown of the environment made at Game Art Institute: modular design, materials, lighting, rubble rig, Micro normal, and more.

8 July, 2019

1379 views
Lincoln Hughes shared a new video and a pack that will teach you how to create a terrain inside World Machine for projects in Unreal Engine.

8 July, 2019

1287 views
Benjamin Stefanyszyn and Jack Gathercole talked about the production of Takashi’s Curse: UE4 blueprint, master material, asset creation, level design & more.

5 July, 2019

2174 views
Derek Kruk talked about taking the CGMA Organic World Building course and broke down the scene created during his training.

5 July, 2019

1363 views
Ivanna Liittschwager talked about the modular scene Old London Slums made at Gnomon, her first experience with UE4 and Substance Designer, and hand-sculpting.

3 July, 2019

2916 views
The Rewired team gave a talk on their indie side-scroller made within 10 weeks and talked about everything from prototyping to game mechanics and challenges.

3 July, 2019

1973 views
Aleksandr Maziura talked about the production of the second teaser trailer for his large project COMBINE made in UE4.

3 July, 2019

1176 views
Have a look at an Unreal modular library of high-resolution effects for creating simulated explosions, from small to apocalyptic.

2 July, 2019

2007 views
Olmo Potums participated in ArtStation Challenge Feudal Japan and did a breakdown of his UE4 piece with a Chinese ship as a hero prop.

2 July, 2019

1732 views
1 comments
Bandai Namco is working on a new online action role-playing game for PC called Blue Protocol.

30 June, 2019

1499 views
The Disney-Fox merger eventually killed another project -- Mouse Guard adaptation from Maze Runner director Wes Ball, but there's a nine-minute demo reel in Unreal showing how it could look like.

27 June, 2019

1418 views
Waterline is a set of surface and post-process material shaders for Unreal that can help you create high-quality split-view water visuals for water with displaced waves.

27 June, 2019

1796 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

1931 views
1 comments
Epic Games will be highlighting groundbreaking real-time virtual production techniques at this year's SIGGRAPH Conference in Los Angeles.

24 June, 2019

1523 views
Have a look at a useful free add-on that lets users export content created with Blender to Unreal Engine 4.

24 June, 2019

2188 views
Robin-Julian Lee did a breakdown of his Mid-Century Hobby Room made in UE4: composition, materials, parallax shader, lighting.

20 June, 2019

1936 views
Gabriel Enriquez allowed us to repost his amazing breakdown of an Earth Hologram created in UE4.

19 June, 2019

1599 views
Epic Games has recently shared a recording of a webinar on ray tracing for architectural visualization.

19 June, 2019

1509 views
Thomas Walker did a breakdown of his Pied Paper scene made with UE4, Marmoset tools, 3Ds Max, ZBrush, and Substance Painter.

18 June, 2019

2771 views
6 comments
The Quixel team shared an in-depth tutorial goes through the entire production process for Rebirth, a stunning cinematic made using Unreal Engine 4 and Megascans.

14 June, 2019

2002 views
Have a look at a pack that will help you set up sci-fi projects in UE4.

13 June, 2019

1957 views
Marco Manola did a breakdown of the Fishing Crane model created for the final spring semester at Ringling with Maya, Substance Painter, and UE4.

13 June, 2019

1961 views
Dominique Buttiens gave a talk on his lighting experiments in UE4 and shared a few recommendations for those who want to get into game art.

13 June, 2019

3428 views
Sungwoo Lee has published his UE4 automotive scene and the best thing is that the pack is free!

12 June, 2019

2261 views
1 comments
Epic Games acquired  Houseparty, the synchronous social network that connects users face-to-face with family and friends.

12 June, 2019

833 views
Afterburner Studios team talked about the development of  Dreamscaper - a game about a lucid struggling dreamer. Learn about  UE4 game development, world building, character animation, VFX, shaders, and more.

11 June, 2019

2063 views
1 comments
Wiktor Öhman, Lead Artist at Quixel recently paid tribute to Counter-Strike’s iconic Dust II map and recreated it with Unreal Engine and Megascans.

10 June, 2019

2387 views
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

1640 views
The Unreal team announced the official launch of new and improved Unreal Online Learning.

9 June, 2019

1323 views
Mauriccio Torres talked about the scene he created during CGMA course Organic World Building in UE4.

7 June, 2019

2446 views
The team behind Cryptic Conjure discussed the production of their stylized game being developed in Unreal Engine.

6 June, 2019

1756 views
Experts from Unreal Engine will tell us how to get the most out of ray tracing. It's a great chance to ask questions if you have any concerns about the topic.

6 June, 2019

1000 views
Have a look at a free pack of 4K Materials for Wood Flooring in Unreal.

5 June, 2019

1947 views
1 comments
BitsAlive Game Studios shared a quick video demonstrating a shelf generator for their upcoming game A.D.A.M. in Unreal Engine that they made with Houdini.

5 June, 2019

1347 views
Nick Pearce shared a cool story of how you can leave your old boring career and become a full-time game developer. 

4 June, 2019

1810 views
Praxinos, the team of Fabrice Debarge and Elodie Moog, has recently revealed ILIAD, their plugin with a powerful paint engine to make drawings and textures in Unreal Engine 4.

3 June, 2019

1240 views
Every month the Unreal Marketplace team chooses some content that could be available for free for the next 30 days. 

3 June, 2019

1653 views
A next-gen terrain generator is now free for a short time.

3 June, 2019

1123 views
Evgeniy Vegera shared the experience of taking the Organic World Building course with Anthony Vaccaro at CGMA and talked about his scene made in UE4.

31 May, 2019

3796 views
Epic Games announced today that it will once again present the Unreal E3 Awards during the show.

30 May, 2019

998 views
Jean-Baptiste Sottile talked about his small realistic project Schooldesk reproduced from a photo in UE4.

29 May, 2019

2498 views
2 comments
Elliot Gray released his new project for Unreal called UIPF.

28 May, 2019

2119 views
Lucas Govatos shared the details of his finished puzzle game Epitasis and its development: world-building, music management, lighting, skybox, and more.

28 May, 2019

1714 views
1 comments
Take a look at another huge pack of assets by Dekogon with assets, materials, and VFX created in Unreal Engine.

27 May, 2019

1224 views
Moses Saintfleur has given an awesome opportunity to download two of his UE4 environments for free.

27 May, 2019

2354 views
Maya Mahalingam shared the experience of taking CGMA class Vegetation & Plants for Games led by Jeremy Huxley and creating a Mossy Oakwood Forest in UE4. 

24 May, 2019

2199 views
4 comments
VFX Artist Thomas Harle has released his in-engine physics-based Flowmap Painter on the Unreal Marketplace.

22 May, 2019

1172 views
Let's have a look a recording of a brilliant session on design in UE4 from Unreal Fest Europe 2019.

20 May, 2019

1242 views
CEO of the famous S.T.A.L.K.E.R. series has officially confirmed that the new STALKER 2 game is being developed. 

17 May, 2019

1024 views
Michael Di Lonardo has shown his workflow of producing cinematic scenes using World Machine and Megascans.

17 May, 2019

3038 views
Free Online Services by Epic Games got roadmap changes.

17 May, 2019

735 views
Have a look at free User Interface Kit for Unreal Engine that features a large collection of widgets and UI elements for your projects.

16 May, 2019

2639 views
1 comments
The Epic team announced a new event launching today: the Epic Mega Sale, which runs in the Epic Games store from May 16 to June 13.

16 May, 2019

1217 views
Junliang Zhang shared the production details of CyberNeon in UE4, a project that combined the styles of Blade Runner 2049 and Chinese cyberpunk.

16 May, 2019

4970 views
3 comments
Joe Garth has shared his latest experiment with assembling example scenes for the new Brushify - Natural Roads pack.

15 May, 2019

1557 views
The Unreal team is getting ready to launch the next version of the Unreal Engine learning portal, and users can try a preview of the new learning experience right now.

15 May, 2019

1231 views
Martin Molnar talked about 1987 scene made in UE4 and described how he added the snow and worked on winter materials.

15 May, 2019

2520 views
Have you been dreaming about making your first game in UE4?

15 May, 2019

1375 views
Have a look at a free furniture pack for UE4 that contains 37 different high-quality models of furniture.

14 May, 2019

2021 views
Quixel team shared some of the details behind the production of Rebirth, a real-time photorealistic cinematic designed to show the power of UE4 and Megascans.

14 May, 2019

6500 views
Ancient Ruins we featured a couple of weeks ago in an interview with Sargis Ter-Grigoryan can be now bought as a pack on the Unreal Marketplace.

13 May, 2019

1427 views
The tool is available free of charge as a permanent license until November 2019.

13 May, 2019

2349 views
Mateo Linares did a breakdown of his Urban Survival Unit made in UE4 and gave advice on how to set up atmospheric scenes.

13 May, 2019

2181 views
Bruno Fontan has taken a CGMA course Art of Lighting for Games and talked about the structure of the course, the tasks, lighting workflow, and more.

10 May, 2019

2501 views
The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.

10 May, 2019

1685 views
1 comments
Brice Besson shared some of the production details behind the recent UE4 project Barbershop: Asset Production, Composition, Materials, and Lighting.

9 May, 2019

2716 views
Amin Rafizadeh shared his experience and tips on Modular Level Design in UE4.

8 May, 2019

3929 views
3 comments
The Unreal Engine team presented an amazing interactive visualization of the Apollo 11 lunar landing, which celebrates its 50th anniversary this year, during Microsoft Build.

8 May, 2019

1114 views
Pixel Perfect Polygons has recently revealed its Forest pack for Unreal.

8 May, 2019

2556 views
1 comments
Vladimir Lepotic did a breakdown of his Library scene made in UE4: adding variety to the scene elements, crafting cables, setting up & baking lights, and more.

7 May, 2019

3998 views
1 comments
Fight back your adult problems in a new nostalgic part-life-simulator being created by Pamplemousse Games.

6 May, 2019

2154 views
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.

6 May, 2019

3571 views
Fabrice Bourrelly shared a quick behind-the-scenes look at the way he set up his nice photographic bokeh effect inside Unreal Engine.

2 May, 2019

1609 views
Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting.

2 May, 2019

3308 views
Melisa Cetinalp talked about creating a realistic modular scene made withing CGMA course UE4 Modular Environments mentored by Clinton Crumpler.

2 May, 2019

1613 views
5 comments
San Diego, California-based game developer Psyonix Inc. has become part of the Epic family.

1 May, 2019

1039 views
Every month the Unreal Marketplace team chooses the content that could be downloaded the whole month for free.

1 May, 2019

2508 views
Matthew Canei shared the details behind the project Hanako: Honor & Blade being made in UE4.

1 May, 2019

1419 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

2358 views
Have a look at a hair material shader by Robert Ramsay that comes with many features and parameters.

1 May, 2019

2183 views
Patrick Ziegler talked about his scene Old Pharmacy made in UE4 and focused on prop production, materials, and lighting.

30 April, 2019

2634 views
Chief technical artist Gabriel Enriquez allowed us to repost this amazing post, describing a step-by-step breakdown of a fantasy castle.

30 April, 2019

2947 views
2 comments
Download these 5 terrain heightmaps by Fool's Errand for free in .png or .raw format.

30 April, 2019

1693 views
Realistic Plant Pack is a new set on the Unreal Marketplace that can help you will your archviz and game projects.

28 April, 2019

1300 views
Jiaming Chen did a breakdown of his Chinese environment made within CGMA course Organic World Building in UE4 led by Anthony Vaccaro.

26 April, 2019

2847 views
Michael Gerard did a breakdown of his Abandoned Train scene made with UE4, Megascans, and SpeedTree: moss creation, Cover System, PP Material, and more. 

26 April, 2019

7296 views
4 comments
It's time for another free Unreal pack.

24 April, 2019

1437 views
Game Creative Director Wojciech Pazdur talked about making a photorealistic and non-linear game Chernobolyte.

24 April, 2019

2707 views
1 comments
Epic Games will have a large presence at FMX next week, with a number of sessions and panel presentations.

24 April, 2019

1205 views
Joe Garth revealed a new update for his Brushify - Shaders Pack.

24 April, 2019

1049 views
Sargis Ter-Grigoryan talked about the production of his modular scene Ancient Ruins made in UE4.

22 April, 2019

5412 views
2 comments
Emily Henderson talked about her environment Up Top made within CGMA course Organic World Building led by Anthony Vacarro.

19 April, 2019

1864 views
Let's have a look at another free pack for Unreal.

18 April, 2019

1587 views
It was quite difficult not to get excited about the new destruction system in Unreal presented at this year's GDC.

18 April, 2019

3926 views
Felix Voigt shared the details of his atmospheric project At the Sea inspired by Simon Stålenhag art and based on his book The Electric State.

18 April, 2019

5173 views
Justen Lazzaro talked about his VR scene Ratchet & Clank and a prepared a detailed breakdown of the ultimate trim technique and animated VR forcefield material.

18 April, 2019

2304 views
The Epic team announced that Unreal Studio 4.22 is now available.

17 April, 2019

1459 views
Rogelio Delgado shared the details of his recent UE4 project Space Station Lounge and talked about the scene design, modularity, glass, skybox, and more.

17 April, 2019

1692 views
Alina Vilhjalmsdottir talked about her Dishonored inspired scene made with UE4 and Substance tools, the prop production, texturing, and more.

16 April, 2019

2624 views
3 comments
Devin Dixon talked about the development of the large interactive UE4 project Ain’t No Mountain, Baby made at Ringling College and her studies. 

15 April, 2019

1678 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

2367 views
Thomas Harle has recently shared a new video guide that you can find useful.

10 April, 2019

1406 views
Another free Unreal pack is here, waiting for you.

9 April, 2019

3060 views
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

2721 views
Ronald Houtermans did a breakdown of the Watermill scene made with UE4, Megascans, SpeedTree, and other tools.

9 April, 2019

3520 views
The team of Art Exponent talked about their game Curzon Line and shared some details of the production: the use of Megascans & UE4, work management, and more.

9 April, 2019

2306 views
The Epic team has shared a new post on Unreal Engine 4.22 and what it brings.

7 April, 2019

1936 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

2407 views
1 comments
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

3869 views
The Epic team launched the Unreal Engine Marketplace Spring Sale with over 3,700 items discounted up to 90% off. 

3 April, 2019

1333 views
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date

2 April, 2019

2736 views
2 comments
Go grab an advanced free bipedal character locomotion system that will help you set up free high-quality character animation with responsive movement in Unreal.

2 April, 2019

3806 views
5 comments
id you miss some cool GDC talks on Unreal? Luckily, there are some recordings for us to check out.

1 April, 2019

1465 views
Artemiy Bulgakov shared an article about video game environment production with limited resources, the setup of helpful tools, performance profiling, and more.

1 April, 2019

3257 views
1 comments
Alex Zemskov prepared a detailed breakdown of his environment fan art inspired by Cowboy Bebop: blockout, painting, skybox creation, lighting, and more.

1 April, 2019

3377 views
Mono Studio talked about their first RPG title INSOMNIA: The Ark, the way it was developed, and the challenges.

1 April, 2019

1993 views
We now know that Interactive photorealism is possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti.

1 April, 2019

1915 views
PurePolygons made the amazing procedural pack for UE4 available for everyone free of charge.

28 March, 2019

2553 views
Alaa Abdelwahed did a breakdown of his Portal of Infinity environment made in UE4.

26 March, 2019

3946 views
2 comments
Ryan James Smith shared a great workflow, where he shows the way you can build glass materials.

25 March, 2019

2141 views
James Emory shared a detailed breakdown of his Iridescence Shader made in UE4.

25 March, 2019

4850 views
1 comments
Daniel Cangini showed how he recreated Uncharted 2 Borneo Environment in UE4 within CGMA course Vegetation and Plants for Games.

22 March, 2019

3237 views
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.

21 March, 2019

9553 views
2 comments
The team behind Spellbreak talked about the development of their game: art style, environment production, texturing, VFX, and more.

21 March, 2019

2706 views
1 comments
One of the coolest things revealed at the Epic's GDC Keynote was Unreal's new Chaos system.

21 March, 2019

3064 views
1 comments
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more

20 March, 2019

1716 views
Quixel demonstrates stunning photorealism using Unreal Engine and Megascans at GDC

20 March, 2019

2743 views
1 comments
Clarence Munji shared the details behind his Project: Star Bounty with several environments made in UE4.

20 March, 2019

3262 views
1 comments
Developers across games, film, TV, AR and VR receive cash assistance in the program’s final round

18 March, 2019

1588 views
Sungwoo Lee shared the process of creating a real-time hard-surface asset with ray tracing in UE4, talked about the methods, and material & lightmass settings.

18 March, 2019

3962 views
2 comments
The new game from Hyper Light Drifter creators invites us to a beautiful low poly world.

13 March, 2019

1320 views
2 comments
Zahar Scherbov prepared another breakdown of his material, this time an Ice Material in Substance Designer. 

13 March, 2019

6152 views
4 comments
David Baylis did a breakdown of his archviz scene Winter Cabin in UE4 and talked about scale, props, materials, lighting, and more.

12 March, 2019

7505 views
Barry Legg did a breakdown of his UE4 environment inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, SD, and more.

11 March, 2019

2937 views
Kat Gray did a breakdown of her environment project made within CGMA course Vegetation and Plants for Games: blockout, trees & foliage, textures, lighting.

8 March, 2019

4052 views
Lars Pfeffer did a breakdown of his Observatory scenes crafted in UE4, shared thoughts on blockout, modeling, lighting, water surface material, and more.

8 March, 2019

2119 views
Have a look at another free pack for Unreal that contains over 350 models to build stylized dungeons for top-down and first-person games.

7 March, 2019

2640 views
Kieran Goodson prepared an extensive breakdown of his recent 3D environment: storytelling, symbols, environment design, production, learning sources, and more.

6 March, 2019

4722 views
1 comments
Cobb Dev is running an Unreal Engine tutorial channel and the latest series of guides is focused on remaking Legend of Zelda: Breath of the Wild inside UE4

6 March, 2019

4011 views
3 comments
Corentin Wunsche practised landscape creation with Terrain Tools in Houdini & Megascans and integrating it in Unreal, and shared what he's learned.

5 March, 2019

4750 views
2 comments
The Unreal team has announced a new set of free packs on their Marketplace for this March.

3 March, 2019

2319 views
Peter Leban prepared a great breakdown of his 3D environment The Two Crows made in Unreal with SpeedTree and Megascans.

26 February, 2019

5362 views
4 comments
At Mobile World Congress, Epic Games announced that support for Microsoft HoloLens 2 will be coming to Unreal Engine this May.

24 February, 2019

1067 views
Artem Severin prepared an article about his first experience in making and publishing a VR project and covered nearly everything you want to know about it.

21 February, 2019

3455 views
1 comments
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

3591 views
Dean Ashford shared his knowledge of working on destructible meshes in UE4: the basics and more complex meshes, fractures, export, and drawbacks.

20 February, 2019

4316 views
Have a look at Rome Fantasy Pack II which is the second in a series of high-quality, modular, environment art packs inspired by Rome.

19 February, 2019

1970 views
Epic Games has shared a recent webinar recording which discusses Unreal Studio’s.

19 February, 2019

2198 views
A couple of days ago, Nitrogen channel on YouTube shared an excellent tutorial on setting up interactive foliage in UE4 which might teach you a way of enhancing your games.

17 February, 2019

3188 views
Lauren McKenzie shared the details behind her environment art and vegetation practices that she had during CGMA course Vegetation and Plants for Games.

15 February, 2019

2183 views
Guillaume Deschamps-Michel gave a small talk about his Red Dead Redemption 2 Fan Art made with UE4, Megascans, and Photoshop.

15 February, 2019

2963 views
Extensive programming, two booths, and “State of Unreal” to demonstrate the latest Unreal Engine technology advancements and share additional news

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