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[AION2] Recruiting Background Vegetation Artists

NC Corporation

South Korea

Skills

  • Material Art
  • Material Art

Based on an understanding of the project's worldview, the art director's direction, and the game engine's vegetation rendering methods, we create and optimize vegetation elements that constitute world quality.

 

Responsibilities:

 

  • Vegetation (Natural Objects) Creation: Creates reusable, modular vegetation models—trees, grass, shrubs, ground objects—that fit the game's world and environment.
  • Vegetation Layout within the World: Places vegetation alongside terrain and structures in collaboration with level artists, accounting for movement paths and sightlines.
  • Utilization of Engine-Based Vegetation Systems: Applies the engine's vegetation systems to balance visual quality with performance across the world.
  • Optimization and Maintenance: Manages vegetation density, polygon count, and draw calls for performance, and resolves vegetation issues from updates.

 

We are looking for someone with these capabilities (required):

 

  • Minimum 5 years experience.
  • Proficient in SpeedTree and sculpting tools (ZBrush, etc.).
  • Experience with Unreal Engine 5.
  • Proficient in 3ds Max.
  • Strong communication skills for seamless collaboration.
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