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Associate In-Game Technical Artist - Temp

Blizzard Entertainment

United States

Skills

  • Technical Art
  • Technical Art

Job Description:

 

Blizzard Entertainment is looking for a multi-talented Technical Artist to work with its In-Game Cinematics Team.

 

Responsibilities:

 

As an IGC Technical Artist you will be responsible for supporting our production workflows and wrangling asset data through the pipeline to ensure our varying production needs are met. You will be expected to keep all stakeholders up to date on the status of assets and sequences assigned to you as well as communicating any blocking issues. This includes your lead, downstream artists, as well as the relevant production staff. You'll also contribute to the development of future workflows and tools as we move forward.

 

Minimum Requirements:

 

Experience:

 

  • 2+ years' experience working in Games and/or VFX production environments

 

Knowledge & Skills:

 

  • Strong familiarity with Maya and an understanding of 3D production pipelines and workflows
  • Understanding of 3D production pipelines
  • Familiarity with game engines and game editors
  • Experience with production tracking software such as Shotgrid/Flow
  • Familiarity with batching and farm management systems
  • Strong communication, troubleshooting and multitasking abilities
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