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Graphics Engineer XR

Unity Technology

United States

Skills

  • Graphics Programming
  • Graphics Programming

The opportunity:

 

Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. We are looking for a Graphics Engineer with a passion for continuous learning and collaboration, with a drive to democratize high-performance graphics for creators at every scale.

 

What you'll be doing:

 

  • Implement new graphics features targeting XR platforms supported by Unity, engineered for optimal CPU/GPU performance.
  • Prototype new techniques based on research, sometimes on unannounced, future hardware.
  • Optimize rendering systems, identifying and fixing bottlenecks to ensure Unity remains the performance leader.
  • Help maintain our core rendering systems by diagnosing and fixing bugs, ensuring stability and reliability for our developers.

 

What we're looking for:

 

  • Grasp of 3D math, rendering algorithms, and shader languages (HLSL/GLSL).
  • Working knowledge of modern graphics APIs (e.g., DirectX 12, Vulkan, Metal).
  • Solid understanding of rendering pipelines, GPU architecture, and performance optimization techniques.
  • Proficiency with performance analysis tools such as PIX, RenderDoc, NVIDIA Nsight, or Android GPU Inspector.
  • Thrives in a diverse, distributed team and is motivated to help our entire developer community succeed.

 

You might also have:

 

  • Experience building XR games or applications using commercial game engines, such as Unity or Unreal Engine.
  • Familiarity with Unity's rendering architecture or related systems.
  • Background in real-time rendering for games or other interactive 3D applications.
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