What You'll Do:
Epic is looking for a veteran Lead Artist to join the Rocket League team, focusing on vehicle art with real-world manufacturer partnerships and original IP.
In this role, you will:
- Define and document the end-to-end workflow for vehicle production, ensuring seamless integration between internal stakeholders and external vendors
- Integrate with real-world vehicle manufacturers to ensure digital representations meet licensing and branding requirements without sacrificing game performance
- Work with our global team and network of external partners, providing high-level direction, detailed feedback, and quality control at a massive volume
- Navigate the trade-offs between visual fidelity, production budgets, and technical constraints to deliver on time and quality
- Create and maintain "source of truth" documentation that empowers artists to work autonomously while maintaining a unified visual language
What we're looking for:
- 15+ Years of Experience and a proven track record in high-end vehicle, cosmetic assets, or hard-surface pipelines for AAA titles or long-running live services
- Experience running large-scale external pipelines, including vendor selection, asset briefing, and the management of high-volume delivery schedules
- A strong working knowledge of Shotgrid, confluence, Jira, and other product management tools
- Demonstrated experience working with real-world brands to bring licensed assets to life under rigorous scrutiny
- An expert understanding of PBR workflows, CAD-to-Game-Engine pipelines, and the optimization required for cross-platform play
- The ability to distill complex technical requirements into plain-language briefs that can be understood by artists across different cultures and time zones and experience in Unreal Engine is a plus
- Must have a low-ego and thrive on helping others succeed, whether they are sitting at the desk next to you or working at a partner studio halfway across the world