DESCRIPTION OF DUTIES:
- Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.
- Establishes strong color palettes, value structures and compositions through lighting.
- Adjusts post effects for level including exposure, color grading, fog, bloom, etc.
- Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
- Maintain visual continuity and performance throughout the game.
- Provide timely and clear feedback to external partners on the lighting of levels.
SUMMARY OF REQUIREMENTS:
- Exceptional eye for color, value and composition expressed through lighting.
- Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
- Solid understanding of PBR rendering and the interaction between materials and lighting
- Understanding of real-world lighting values and exposure, and how they affect an image.
- Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
- Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
- Is self-motivated and can work through and solve problems.
- Able to manage and organize work in order to meet deadlines.
- Interested in the study and expression of light through photography or painting is a plus.
- Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.