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Lighting Artist [Contract]

Nintendo of America

United States

Skills

  • Lighting
  • Lighting

DESCRIPTION OF DUTIES:  

 

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.  
  • Establishes strong color palettes, value structures and compositions through lighting.   
  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.   
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals. 
  • Maintain visual continuity and performance throughout the game.  
  • Provide timely and clear feedback to external partners on the lighting of levels.   

 


SUMMARY OF REQUIREMENTS:  

 

  • Exceptional eye for color, value and composition expressed through lighting.   
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.   
  • Solid understanding of PBR rendering and the interaction between materials and lighting  
  • Understanding of real-world lighting values and exposure, and how they affect an image.   
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.   
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.  
  • Is self-motivated and can work through and solve problems.  
  • Able to manage and organize work in order to meet deadlines.  
  • Interested in the study and expression of light through photography or painting is a plus.   
  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.    
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