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Rendering Engineer

Infinity Ward

Poland

Skills

  • Software Engineering
  • Software Engineering

The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles.

 

What you bring to the table:

 

  • Investigate new research and development in the field and guide studios on potentially applicable advances
  • Implement prototypes of innovative graphics technologies, tools, and workflows
  • Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
  • Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
  • Work with first parties to help ensure the best possible performance from their graphics APIs
  • Collate, author, and maintain Technical Design Documents
  • Demonstrate an understanding of the importance for both ambition and conservatism when developing video games

 

Minimum Requirements:

 

Experience:

 

  • Must possess expertise (both broad and deep) of real-time graphics
  • Ability to effectively disseminate pertinent information across different functional groups within the organization
  • Must have shipped at least 1 console/PC titles, preferably AAA
  • Experience with real-time graphics APIs and console/PC hardware
  • Has an ability in optimization, debugging and software architecture
  • 4+ years of experience with C/C++ and relevant shading languages
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