The Rendering Engineer will work with Activision's worldwide studios to improve the visual quality and performance of our titles.
What you bring to the table:
- Investigate new research and development in the field and guide studios on potentially applicable advances
- Implement prototypes of innovative graphics technologies, tools, and workflows
- Work with studios to plan and implement integration of new features and technologies into production engines and pipelines
- Identify key innovations and associated risks sufficiently early to allow adequate time for prototyping, implementation and polish
- Work with first parties to help ensure the best possible performance from their graphics APIs
- Collate, author, and maintain Technical Design Documents
- Demonstrate an understanding of the importance for both ambition and conservatism when developing video games
Minimum Requirements:
Experience:
- Must possess expertise (both broad and deep) of real-time graphics
- Ability to effectively disseminate pertinent information across different functional groups within the organization
- Must have shipped at least 1 console/PC titles, preferably AAA
- Experience with real-time graphics APIs and console/PC hardware
- Has an ability in optimization, debugging and software architecture
- 4+ years of experience with C/C++ and relevant shading languages