As a Senior Character Artist on League of Legends, you will report to an Art Lead. You'll be a part of a squad working with different disciplines while creating characters that will both surprise and delight players. You will participate in craft review sessions and give/receive feedback on the work.
Responsibilities:
- Create 3D character assets ranging from humanoid to creatures
- Use your strong anatomy knowledge to create bodies and portrait sculpts for champions
- Understand game requirements and champion parameters to create low poly assets that are optimized for deformation and animation
- Interpret concept designs while taking into account technical constraints, such as poly count, custom shader requirements, and texture memory limits
- Utilize your knowledge of Substance Painter and color to generate current gen deliverables towards stylized, painterly PBR assets
- Communicate with various other disciplines to improve pipelines and ensure all assets are performant
- Support documentation of best practices to create onboarding materials and style guides
- Support vendors in providing clear and constructive feedback to proxies, sculpts, and textures.
- Mentor character artists in their craft, uphold style guide principles, and delivering feedback to aid in their growth
Required Qualifications:
- 5+ years experience working as a 3D character artist in the video games industry
- Experience working within multiple game production pipelines and game engines like Unreal or Unity
- Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance Painter, ZBrush, Photoshop, and 3DCoat
- Knowledge of human anatomy, form, and color theory
- Experience in creating high quality, stylized 3D character art
- Demonstrated ability to create hand painted stylized characters through past professional or personal work samples
- Experience working and communicating with multiple disciplines to find creative solutions and hit production goals
Desired Qualifications:
- Development experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)
- Familiarity with the League of Legends IP and skins universes
- Experience giving direction and delivering clear, constructive feedback to vendors
- Pre-production development experience
- Passion for games and creating rich player experiences