We are currently looking for a Senior 3D Generalist Artist to help craft a new, unannounced game for Blizzard. As a member of the art team, you will be responsible for a wide variety of work in the game’s meta with a high focus on character presentation, from VFX, UI, and 3D elements to the testing of art tools and implementing content into the game.
Responsibilities:
- Work closely under the direction of the game’s meta art director to develop in-game content that aligns with the project's objectives, most importantly for character presentation in the meta of the game.
- Set up complete 3D meta scenes in-game, including characters, environments, cameras, lighting, textures, and VFX.
- Create 3D, 2D, and VFX art for the game’s meta where required.
- Implement and optimize 3D art, 2D art, and animation into the game where required.
- Test, evaluate and provide feedback on tools and pipelines designed for developing the game’s meta.
- Proactively engage with the planning for the game, ensuring your art is delivered according to the game’s needs and that updates and dependencies are clearly communicated.
- Work with all crafts needed to ensure art is delivered to a specification that offers great technical performance, within the required technical budgets.
Minimum Requirements:
- Proficient in crafting high-quality 3D, 2D, and VFX assets and implementing them into Unity.
- Experience in how content fits into the production of Unity game development in collaboration with other disciplines, especially visual development, tech art, graphics, and gameplay.
- Highly experienced with game art pipelines and workflows.