The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios.
Responsibilities:
- Design and implement simple, fast, elegant data driven content creation pipelines. - Support both art and engineering.
- Implement/maintain game wide pipelines collaborating with engineering and content teams on implementation.
- Supports artists by troubleshooting artwork, fixing content issues or providing training and documentation.
- Optimize content to hit performance targets or memory targets
- Create high quality shaders and materials for a wide variety of surface types
- Create tools and scripts to assist the artists in their workflow.
Qualifications:
Required Qualifications:
- Master's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 3+ years technical art or industry related design experience OR Bachelor's Degree in Computer Science, Graphic Design, Digital Arts, Technical Art, Game Design, or related field AND 4+ years technical art or industry-related design experience OR equivalent experience.
- 4+ years experience using related software and packages (e.g., Autodesk Maya, MotionBuilder, 3D Studio Max, Adobe Creative Suite, SideFX Houdini, Zbrush, Substance Suite).
- Proven experience rigging and building characters on a game production.
- Shipped a AAA game.