Job Duties:
- Partner with Animators and Engineers to deliver high-quality animation performances in-game
- Create and maintain animation pipeline tools and workflows
- Identify potential animation or workflow issues and collaborate with other team members to provide solutions
- Research new technologies/techniques and prototype new animation workflows
- Setup and maintain state machines and animation behavior trees in the in-house Engine
Qualifications:
Skills and Requirements:
- Minimum of 3+ years of animation production experience for games
- Self-motivated team player with great communication skills
- Strong troubleshooting and problem-solving skills
- General experience with animation packages such as Maya/Motion Builder
- Python scripting proficiency
- Experience with state machines and in-engine animation workflows
Preferred Skills:
- 5+ years of games production experience as a Technical Animator
- Japanese language proficiency or willingness to learn
- In-depth knowledge of procedural animation workflows
- C# proficiency
- Knowledge of Capcom franchises