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Technical Animator [Contract]

Nintendo of America

United States

Skills

  • Technical Animation
  • Technical Animation

DESCRIPTION OF DUTIES: 

 

  • Develop rigging solutions that support achieving the visual targets for character, props, and creature performances
  • Deliver high quality asset deformation that supports a wide range of motion across a variety of characters
  • Collaborate with Animators, Engineers, and Designers to ensure exported assets work as expected at runtime
  • Develop workflow tools to help automate repetitive tasks and expand the functionality of our code base
  • Debug code and troubleshoot a wide range of technical challenges across the animation pipeline
  • Proactively identify and eliminate pipeline inefficiencies to increase productivity of the team
  • Educate the team on proper naming conventions and adherence to directory structures 
    *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 

 

SUMMARY OF REQUIREMENTS: 

 

  • Proven technical skills in character rigging for 3D production
  • Proficient in Python
  • Employs Object Oriented programming techniques
  • Ability to solve complex technical problems predictability and reliably
  • Adheres to coding standards and writes easy to understand, well commented code
  • Demonstrates experience developing animation tools
  • Experience with Maya, MotionBuilder, and other relevant packages
  • Strong understanding and adherence to production process and methodology
  • Ability to find creative solutions to strict hardware limitations
  • Excellent organizational, communication, and interpersonal skills
  • High comfort level using Confluence, Jira, and Flow
  • Friendly demeanor and respect for colleagues and leadership
  • Team player that works well in a collaborative environment 
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