CONTRACT ROLE:
Insomniac's UI/UX Department is looking for an experienced UI/UX Designer to help us build our next industry-inspiring player experience. In this role, you will partner with a world-class UI/UX team to help players navigate, locate information, and accomplish their goals, all while maximizing the end-user experience by prioritizing usability and accessibility.
Essential Duties and Responsibilities include the following:
- Create AAA quality user interface designs for in game HUD and menu systems.
- Work iteratively and independently through all phases of the game development cycle from prototype to polish.
- Collaborate directly with artists, designers, developers, and researchers to create and design accessible user experiences that support the aesthetic, experiential, and technical vision for our games.
- Provide accurate estimates for tasks, regularly update the team on in progress work, and ensure work remains is in scope.
- Deliver wireframes, mockups, prototypes, and the in-game implementation of assets that are usable, accessible, and highly refined.
- Proactively share, receive, incorporate, and act on feedback.
- Effectively communicate with leadership and project management to manage reasonable workload and maintain a healthy work-life balance.
- Help evolve our studio’s standards of excellence for UI/UX design.
- Advocate for our players and the end-to-end user experience.
- Other duties may be assigned.
Education and/or Experience:
- Five or more years of related experience; or equivalent combination of education and experience.
- Proficiency with screen design and rapid prototyping tools (e.g. Photoshop, Illustrator, Figma or equivalent).
- Detailed understanding of digital interaction design fundamentals and patterns.
- Strong game design sensibilities and commitment to creating innovative player experiences.
- Passion for game accessibility and player advocacy.