Insomniac Games is looking for a VFX Artist. In this role, the VFX Artist is responsible for creating VFX to work and assist in gameplay, environment, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES:
- Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.
- Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinematics.
- Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
- Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Creates FX shaders with node-based shader networks.
- Creates simple geometry and UV sets.
- Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis
- Optimizes FX for framerate and memory.
- Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.
- Understands and adds to the overall art style of game.
- Orchestrates FX events involving layering and timing of different FX to create a believable scene.
- Work with external partners, including the creation of outsourcing briefs, best practice documentation, and
packages to send to external art vendors.
Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting. - Other duties may be assigned.
Experience and Education:
- Five plus years of professional experience or training, or an equivalent amount of education and experience.