Christoph Lechler
is a3D Environment Art Student @Think Tank Online
from Norderstedt, Germany
Skills
Modular Mansion Environment
Hi this is my modular environment project for the advanced term at Think Tank Online. It was also my first scene in UE5, before it was still in UE4. Even though it was now UE5, not everything is Nanite, because I mostly used Vertex Paint for the architectural assets. And due to the time limit we had (roughly 4 months), not all props were made as high poly sculpts. The crates, barrels, chairs are mid/low poly but still baked and textured in Substance Painter.
The Ivy and grass are made with SpeedTree, the Fern and background trees are from Quxel Megascans. The tiling textures and decals are created in Substance Designer and Substance Painter.
SciFi Terminal
This Sci-Fi Terminla was my Hero Prop assignment for Think Tank Online during the intermediate term. It took 5 weeks of production. I modeled everything in Maya, backed in Marmoset and textured in Substance Painter. There was a lot of trouble during the backing process. This was the first time that I had to make a custom cage file to get a nice bake.
Special thanks to my instructor Teodor Ivanov who helped me so much during this creation.
This 3d model is based on the concept art from Viktor Han.
https://www.artstation.com/artwork/14an18
SciFi Drone Texturing
Thi was my final assignment for the Texturing class at Think Tank Online, for the foundation term.
It took 3 weeks of texturing in Mari in the Gloss-Specular workflow.
Rendered in Maya.
The 3d model was provided via Think Tank.
Ganesha Statue Texturing
Hi this was a 3d texturing assignment for Think Tank Online 03-2022.
The texturing was done completely in Mari, in the Gloss-Specular workflow.
Rendered in Maya.
The 3d model was sculpted by Vijay Singh and provided via Think Tank:
https://www.artstation.com/vijaysingh