Diego Aguilar
is a3D Character Artist
from León, Mexico
Skills
Styles
Tools
Hello! Welcome to my portfolio.
I'm a Character Artist, partly self-taught / partly a Think Tank alumni.
Here at the disposition for full-time employment.
These samples represent my overall quality and attention to detail, which constantly grows.
I hope they are interesting to you as they were quite insightful and fun to develop for me.
Loretta, the Cobalt Mischief.
This is a project developed for TT's Advanced term.
I was responsible for everything, that is high-polygon model, low-poly, texturing, hair creation, presentation, Niagara FX and material creation (except hair shader and shader for the eyes).
Polycount is equivalent to the density of a AAA character for current gen titles (240K Character 60K Hair). Took an overall time of 4-5 months aproximately to complete.
If there's any questions, I'll be more than happy to clarify. :)
Loretta's Assets and Details.
As mentioned, most of the materials were created from scratch. That is skin, clothes, metals, leather, etc.
Cross Over Ponytail with a mandala Undercut Design.
A project developed for the purpose of a presentation for Hair Creation. (Which unfortunately it's not available to watch anymore, sorry :/)
The hairstyle selected is a less classic version of a Ponytail, with an undercut hairstyle.
Fuzzy Hairstyle
This was an art test developed for an undisclosed outsource studio.
Overall time of development was 5 days.