Jin Sheng Yip 

is a 

Concept Artist

from Singapore

Skills

Character Art
Concept Art
Illustration
Props
Weapons Art

Styles

Tools

Interests

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Assassin's Creed: Passage
(Fan Art)
 

This project imagines the Assassin's Creed franchise if it was set in Singapore, 1819 when it was first established as a British Trading Post By Sir Thomas Stamford Raffles. The protagonist assassin is of Malay lineage, and works in the shadows to maintain the balance between the Local Sultanate, British, Dutch and foreign settlers.

 

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Tidal Legion - Character Design Project
 

For this set of characters, the idea was to create an enigmatic race of aquatic Vastaya that resides in the depths of the sea. I was inspired by the short comic about Nami (Nami: Into the Abyss), and wanted to expand on the world that was established. As context and purpose is important for design, I also created this with the mindset of them being used for Legends of Runeterra cards.

 

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Valorant Shophouse Asset Design


A piece done as a study on Valorant’s In-Game art direction, attempting to design a modular shophouse asset to fit within the game. I also brought in elements from where I’m from (Singapore) since I don’t see much of that around! 

 

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Weapon Design - Coastal Tribe
 

Concepts of daggers which might be made by a coastal tribe who are a little more sophisticated, which we can see in the ornate handles and trinkets. They also make use of natural materials available in a coastal environment like hardwood, animal bone and coastal rocks. I took inspiration from Moari, Mayan and Moroccan cultures.

 

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Illustration

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