Kenneth Schuetz
is aEnvironment Artist
from Lennon, United States
Skills
Styles
Tools
This month I worked on the Sky Temple originally made by Michael Vicente (Orb) https://www.artstation.com/artwork/VP3JX it was a bit challenging and fun. I hadn't really used Zbrush that much for doing environment pieces so that is where the challenge came as well as with retyping it. However, it came out really well-using Substance Painter to create the stylized look and Marmoset to bake out my maps and render it.
SciFi Modular Level
This is a SciFi level I have been working on this month, it is completely modular and made in Unreal Engine 5. I modeled using 3Ds Max and some of Maya, and textured using Substance Painter.
Fantasy Building
This month I worked on a Fantasy Building, which was a concept by Eduard Kolokolov. https://www.artstation.com/artwork/99a3O It was a little challenging, I used both Maya and 3ds Max to model and do cleanup, and then I brought it into Unreal Engine 5.
Medieval Corridor
Medieval Corridor/Dungeon Environment. This was done using Maya and Unreal Engine 4. Each asset created is modular and reusable and all the textures are tillable. I am still looking at doing a hand painted version of this to see what I can do with it.