Kenneth Schuetz 

is a 

Environment Artist

from Lennon, United States

Skills

Environment Art
Gameplay & Level Design
Model Art
Props

Styles

Tools

https://cdn3.xsolla.com/files/uploaded/29100/5c389cc123ba5e9ec850de2a181e7742.jpg
https://cdn3.xsolla.com/files/uploaded/29100/34a27e21092886e4aab4c3d2f4797ce5.jpg

This month I worked on the Sky Temple originally made by Michael Vicente (Orb) https://www.artstation.com/artwork/VP3JX it was a bit challenging and fun. I hadn't really used Zbrush that much for doing environment pieces so that is where the challenge came as well as with retyping it. However, it came out really well-using Substance Painter to create the stylized look and Marmoset to bake out my maps and render it.

https://cdn3.xsolla.com/files/uploaded/29100/3edbc14198a107abc069920cc46a26cf.jpg
https://cdn3.xsolla.com/files/uploaded/29100/0f5495ed365ff2bea8d3e86b05d5e61e.jpg
https://cdn3.xsolla.com/files/uploaded/29100/39362db5f01bbe1bbc37e41ea5fabe6b.jpg

SciFi Modular Level

This is a SciFi level I have been working on this month, it is completely modular and made in Unreal Engine 5. I modeled using 3Ds Max and some of Maya, and textured using Substance Painter. 

https://cdn3.xsolla.com/files/uploaded/29100/013263ce64a9acaa592731edb1bcc11d.jpg
https://cdn3.xsolla.com/files/uploaded/29100/b6a5cef366972dc99c418af589d06e96.jpg
https://cdn3.xsolla.com/files/uploaded/29100/80492210ff15843b4bdce9112f703737.jpg
https://cdn3.xsolla.com/files/uploaded/29100/7ff725a4c3cd4928a367c3797e23905b.jpg
https://cdn3.xsolla.com/files/uploaded/29100/1dde5a6cb0a663f27da608b68e10d1eb.jpg

Fantasy Building

This month I worked on a Fantasy Building, which was a concept by Eduard Kolokolov. https://www.artstation.com/artwork/99a3O It was a little challenging, I used both Maya and 3ds Max to model and do cleanup, and then I brought it into Unreal Engine 5.

https://cdn3.xsolla.com/files/uploaded/29100/08bbd79728e80a34e8149bf4b1aabfec.jpg
https://cdn3.xsolla.com/files/uploaded/29100/6d211cd6a0a287ad3a1380678e4558ca.jpg
https://cdn3.xsolla.com/files/uploaded/29100/c36326f2b1576cf1a23ad06f68c5e809.jpg
https://cdn3.xsolla.com/files/uploaded/29100/bb58e56fc9a29499d3f7a96a12bbac52.jpg

Medieval Corridor

Medieval Corridor/Dungeon Environment. This was done using Maya and Unreal Engine 4. Each asset created is modular and reusable and all the textures are tillable. I am still looking at doing a hand painted version of this to see what I can do with it.

https://cdn3.xsolla.com/files/uploaded/29100/53e5dfeb3f824e1d535ffb3bae444877.jpg
https://cdn3.xsolla.com/files/uploaded/29100/6ff2b2a468a2e49914f9704947d6a09c.jpg
https://cdn3.xsolla.com/files/uploaded/29100/b4be01daafaedc88a15f3510c4a4c668.jpg
https://cdn3.xsolla.com/files/uploaded/29100/2c4d9fe77a6bba48fc0e50c773c60041.jpg
https://cdn3.xsolla.com/files/uploaded/29100/2fc957619832af3821716c59e9ddb508.jpg

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