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3 Planets in Under a Minute: A Closer Look at the Power of No Man's Sky's Engine

Martin Griffiths proved once again that NMS's proprietary engine is one of the game's greatest strengths.

Amidst the ongoing debate surrounding loading screens in space games when landing on a planet – sparked primarily by titles like Starfield and the upcoming Star Wars Outlaws, both of which have disappointed genre fans in one way or another with their landing sequences – No Man's Sky's Engine Programmer, Martin Griffiths, delivered the planet-sized flex by providing a closer look at how NMS's engine handles the task at hand.

With a short demo, the developer showcased the game's debug camera, seamlessly visiting three separate planets in a short period of time without any immersion-breaking loading screens. As noted by Martin, the gameplay seen in the demo is running on a PlayStation 5 console, not a high-end RTX 4090-like GPU, once again highlighting the power of the game's engine.

Furthermore, the programmer emphasized that it took only 50 seconds to visit three different planets, which may have been a subtle jab at Ubisoft's aforementioned Star Wars Outlaws, where players will have to spend nearly the same amount of time just to land on a single planet.

Martin Griffiths

Martin Griffiths

Martin Griffiths

Martin Griffiths

Earlier, Hello Games also provided an update on Worlds Part I, an upcoming update for No Man's Sky offering a complete refresh of the universe, a massive increase in the variety of flora and fauna, huge visual enhancements, and much more. You can learn more about the impending release by clicking this link.

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