Second Life Wants Its 23-Year-Old World To Be a Modern Game Platform
29 October 2026 - Linden Lab’s Anya Kanevsky explains how Luau, Visual Studio Code integration, live iteration, and an established creator economy could make Second Life more attractive to modern game developers.
Interview: RPG Maker U2U Lets You Build HD-2D Worlds Without Learning 3D
21 October 2026 - RPG Maker U2U Producer Hiroyuki Ichinose explains its P2D maps, atmospheric effects, reusable assets, standalone editor, and Lua plugins for accessible game development.
RimWorld Runs 2-4 Times Better On New In-House Engine
13 October 2026 - Starting with update 1.7, the Dwarf Fortress-inspired sci-fi colony sim will no longer rely on Unity.
Unity Spark Puts Artist-Made Assets Inside an AI-Assisted Game Editor
07 October 2026 - Unity Spark combines AI-assisted game creation with artist-made Asset Store content, but Unity CEO Matt Bromberg stresses that creators must still design, iterate, polish, and finish their experiences.
How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine
03 September 2026 - In our detailed interview, Capcom breaks down using RE Engine for the real-time calculations behind its sword clashes, historically inspired Kyoto, and complete environment art pipeline.
Game Studios Are Moving Beyond Legacy Version Control, and Here's Why
04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines
Building a Game Development Simulator With a Game Engine Inside It
25 July 2026 - Springloaded's James Barnard discusses building Let's Build a Dungeon, a game development simulator that lets players run a studio, build RPGs, create their own games, and explore custom editor tools inspired by real-world development workflows.
How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players
30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.
How Game Hosting Infrastructure Scales Modern Multiplayer Games
30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.
RPG Maker’s Official Forum Will Close This December With No Public Archive Planned
12 June 2026 - After nearly 15 years of cultivating aspiring game developers across a variety of versions of the RPG Maker and housing valuable discussions, resources, and community feedback, the official RPG Maker Forum is shutting down.
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