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How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players

30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.

#Interviews#Video Games#Game Development#Game Engine

How Game Hosting Infrastructure Scales Modern Multiplayer Games

30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.

#Interviews#Game Development#Game Engine

RPG Maker’s Official Forum Will Close This December With No Public Archive Planned

12 June 2026 - After nearly 15 years of cultivating aspiring game developers across a variety of versions of the RPG Maker and housing valuable discussions, resources, and community feedback, the official RPG Maker Forum is shutting down.

#News#Video Games#Game Development#Game Engine#IndieDev

Epic Games Officially Teases Unreal Engine 6

24 May 2026 - Epic Games has officially teased Unreal Engine 6, positioning it as the successor to UE5 and the next major evolution of the company’s interconnected game development ecosystem.

#News#Unreal Engine#Game Engine

Interview: Inside the Tech and Artistic Inspirations of No Rest for the Wicked from Moon Studios

21 April 2026 - Moon Studios’ Gameplay Tech Lead and Art Directors break down how they modified Unity to craft No Rest for the Wicked and the artistic inspirations and process that led to its painterly qualities.

#Interviews#Video Games#Game Development#Game Engine#IndieDev#Unity
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Pragmata Interview: How Capcom Delivered a Stunning New Sci-Fi IP With RE Engine

18 April 2026 - Capcom discusses how Pragmata leverages RE Engine for advanced rendering, procedural workflows, and a hybrid shooter-puzzle design to deliver one of the generation's most promising new IPs so far.

#Feature#Interviews#Video Games#Game Development#Game Engine

Pragmata Looks to Be Another Big Hit for Capcom in 2026

13 April 2026 - Capcom’s latest sci-fi IP highlights how RE Engine has evolved into one of the most flexible and mature pipelines in AAA development today, and it's a visual spectacle on any platform. The publisher is at the top of its game right now.

#News#Video Games#Game Engine
#News#Video Games#Game Development#Game Engine

Control Resonant Will Be an 'Action RPG' Taking Advantage of Remedy's Northlight Engine

04 March 2026 - Control Resonant takes the mind-bending adventures into a larger world while maintaining a "solid 60 FPS" thanks to Remedy's Northlight Engine.

#News#Video Games#Game Engine

Resident Evil: Requiem Shows the Full Potential of Capcom’s RE Engine

25 February 2026 - After playing Resident Evil: Requiem, it’s clear that the developers at Capcom are at the very top of their game right now.

#News#Video Games#Game Engine

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