How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players
30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.
How Game Hosting Infrastructure Scales Modern Multiplayer Games
30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.
RPG Maker’s Official Forum Will Close This December With No Public Archive Planned
12 June 2026 - After nearly 15 years of cultivating aspiring game developers across a variety of versions of the RPG Maker and housing valuable discussions, resources, and community feedback, the official RPG Maker Forum is shutting down.
Epic Games Officially Teases Unreal Engine 6
24 May 2026 - Epic Games has officially teased Unreal Engine 6, positioning it as the successor to UE5 and the next major evolution of the company’s interconnected game development ecosystem.
Interview: Inside the Tech and Artistic Inspirations of No Rest for the Wicked from Moon Studios
21 April 2026 - Moon Studios’ Gameplay Tech Lead and Art Directors break down how they modified Unity to craft No Rest for the Wicked and the artistic inspirations and process that led to its painterly qualities.
Pragmata Interview: How Capcom Delivered a Stunning New Sci-Fi IP With RE Engine
18 April 2026 - Capcom discusses how Pragmata leverages RE Engine for advanced rendering, procedural workflows, and a hybrid shooter-puzzle design to deliver one of the generation's most promising new IPs so far.
Pragmata Looks to Be Another Big Hit for Capcom in 2026
13 April 2026 - Capcom’s latest sci-fi IP highlights how RE Engine has evolved into one of the most flexible and mature pipelines in AAA development today, and it's a visual spectacle on any platform. The publisher is at the top of its game right now.
Procedurally Place Objects in Your Scenes with New Clutter System for S&Box Game Creation Platform
10 March 2026 - A nice way to get into game development.
Control Resonant Will Be an 'Action RPG' Taking Advantage of Remedy's Northlight Engine
04 March 2026 - Control Resonant takes the mind-bending adventures into a larger world while maintaining a "solid 60 FPS" thanks to Remedy's Northlight Engine.
Resident Evil: Requiem Shows the Full Potential of Capcom’s RE Engine
25 February 2026 - After playing Resident Evil: Requiem, it’s clear that the developers at Capcom are at the very top of their game right now.
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