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Second Life Wants Its 23-Year-Old World To Be a Modern Game Platform

29 October 2026 - Linden Lab’s Anya Kanevsky explains how Luau, Visual Studio Code integration, live iteration, and an established creator economy could make Second Life more attractive to modern game developers.

#Interviews#Game Development#Game Engine#IndieDev

Interview: RPG Maker U2U Lets You Build HD-2D Worlds Without Learning 3D

21 October 2026 - RPG Maker U2U Producer Hiroyuki Ichinose explains its P2D maps, atmospheric effects, reusable assets, standalone editor, and Lua plugins for accessible game development.

#Interviews#Game Development#Game Engine#IndieDev

RimWorld Runs 2-4 Times Better On New In-House Engine

13 October 2026 - Starting with update 1.7, the Dwarf Fortress-inspired sci-fi colony sim will no longer rely on Unity.

#News#Video Games#Game Engine

Unity Spark Puts Artist-Made Assets Inside an AI-Assisted Game Editor

07 October 2026 - Unity Spark combines AI-assisted game creation with artist-made Asset Store content, but Unity CEO Matt Bromberg stresses that creators must still design, iterate, polish, and finish their experiences.

#News#AI#Game Development#Game Engine#Unity

How Capcom Built Onimusha's Real-Time Sword Combat With RE Engine

03 September 2026 - In our detailed interview, Capcom breaks down using RE Engine for the real-time calculations behind its sword clashes, historically inspired Kyoto, and complete environment art pipeline.

#Interviews#Video Games#Game Development#Game Engine
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Game Studios Are Moving Beyond Legacy Version Control, and Here's Why

04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines

#Feature#News#Game Development#Game Engine#IndieDev#Sponsored Article

Building a Game Development Simulator With a Game Engine Inside It

25 July 2026 - Springloaded's James Barnard discusses building Let's Build a Dungeon, a game development simulator that lets players run a studio, build RPGs, create their own games, and explore custom editor tools inspired by real-world development workflows.

#Interviews#Video Games#Game Engine#IndieDev

How ILL Combines Body Horror, Physics, and Binaural Audio to Terrify Players

30 June 2026 - Team Clout CEO Max Verehin discussed how ILL uses Unreal Engine 5, body horror, realistic physics, dismemberment, binaural audio, and cinematic pacing to create grounded first-person horror.

#Interviews#Video Games#Game Development#Game Engine

How Game Hosting Infrastructure Scales Modern Multiplayer Games

30 June 2026 - Flavio Kappelhoff, Director of Business Development at GPORTAL, explains how scalable hosting infrastructure, bare metal servers, and global deployment strategies help multiplayer games handle growth and player demand.

#Interviews#Game Development#Game Engine

RPG Maker’s Official Forum Will Close This December With No Public Archive Planned

12 June 2026 - After nearly 15 years of cultivating aspiring game developers across a variety of versions of the RPG Maker and housing valuable discussions, resources, and community feedback, the official RPG Maker Forum is shutting down.

#News#Video Games#Game Development#Game Engine#IndieDev

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