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Developer Shows That His Game Engine Runs Faster Than Unity on Web

Gabriel Dechichi is building his own C engine.

Gabriel Dechichi, a developer you might know from his challenge of making an Unreal Engine game in 4 weeks, is building his own C engine, and he's ready to prove it's better than Unity, at least in web space.

Dechichi made a demo where you can add hundreds of running mannequins and see how your system reacts to the stress. The creator claims his engine is "10x faster, 10x lighter, 10x better" than other software, and 14 times quicker than Unity in particular.

It's obvious from first glance even at 100 characters that Dechichi's engine runs smoother, but I tested it on my MacBook Pro, and while the C engine works with 1000 units at 250 ms and 1 FPS, Unity took forever to load so many characters at 1300 ms and 1 FPS. So, I guess, Dechichi is right, and we'll see a nice addition to the gamedev world soon.

You can see how it fares for you in this demo and check out the Unity project on GitHub. The demo works on mobile, but the developer says the Unity version crashes at 300 units.

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Comments 4

  • Anonymous user

    Unity is not necessarily built to be "fast", but rather "fast enough" and usable by many.

    1

    Anonymous user

    ·25 days ago·
  • Anonymous user

    " ... game engine runs faster than Unity [does] on [the] Web."

    0

    Anonymous user

    ·25 days ago·
  • Anonymous user

    I don't doubt it.
    A big engine with many features, designed to solve many problems for many people is probably not going to be as fast as an engine with less features, built to solve a particular problem.

    0

    Anonymous user

    ·25 days ago·
  • Anonymous user

    Most web engines run faster than Unity on the web.

    It would be interesting to see a comparison to Wonderland Engine, which is actually designed for web. Yet probably also not a fair comparison, given the feature sets.

    1

    Anonymous user

    ·26 days ago·

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