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Custom Game Engine For Crafting Modern Tomb Raider Levels

Featuring 3D animation and rendering systems, as well as serialization and the integration of Jolt Physics.

Game Developer Tiernan Watson, the creator of several Tomb Raider fan projects, has unveiled a new one aimed at developing and playing modern Tomb Raider worlds. Named TombForge, this custom game engine is built in C++ and OpenGL and is capable of running 3D levels.

TombForge can use PBR materials and features a robust 3D animation system with root motion support, currently accommodating up to 127 bones. The integration of the Jolt Physics SDK provides the engine with a powerful physics system. There's also the editor offering specialized tools for managing different asset types, and a fully functional audio system for playing sounds during gameplay.

TombForge

TombForge

TombForge

TombForge is still a work in progress, and you can learn more about it on GitHub and through Tiernan's official website.

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