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3D Artist Is Pushing Blender's Limits With This Detailed Orc Sculpt

"The goal is to reach 50 million polygons."

This incredibly detailed orc-resembling creature was sculpted in Blender with a NVIDIA GeForce GTX 1660 by OJO Animation Studio. The artist has shared more sculpts in this series, describing them as "still pushing Blender's limits":

OJO Animation Studio

OJO Animation Studio

OJO Animation Studio

OJO Animation Studio is a South African artist who draws inspiration from local culture, often depicting the Zulu people in their work. Take a look at these finished characters, all done in Blender 4.0:

You can also find timelapse videos on OJO Animation Studio's YouTube channel, so check it out:

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