Marlon R. Nunez shared their experience using the updated MetaHuman system.
3D Artist Marlon R. Nunez shared his experience testing Live Link from an iPhone into Unreal Engine, calling the results "seriously impressive" for real-time facial capture.
The artist has been exploring MetaHuman for Maya, enhancing facial expressions and bringing more controllability to the rig, and shared that it's stunning to see those detailed expressions come to life instantly in Unreal Engine.
Marlon R. Nunez noted that the Unreal Engine's updates to creating digital humans have impressively progressed, greatly expanding the possibilities for realism and customization.
Before, the creator showed how he tested more UE5.6 features:
Unreal Engine 5.6 introduced many exciting updates to MetaHuman, including expanded customization and support for real-time animation generation from almost any camera or audio source:
Take a look at this stylish digital portrait created by 3D Character Artist and Art Director at EA Create Joe Zheng using the new character creation system, which includes MetaHuman 5.6's animations:
Before, Marlon R. Nunez revealed many other amazing works, including photorealistic recreations of Marilyn Monroe and Cara Delevingne, a breakdown of creating Jinx from Arcane in ZBrush, Substance 3D Painter, and Unreal Engine, and a game project inspired by Arcane:
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