Check out Raul Fernandez Arencibia's tool.
Raul Fernandez Arencibia is among the many artists who transitioned from 3ds Max to Blender, and one of the first things he missed was the Material Editor. Have you ever found yourself searching through lengthy material or texture lists, unsure which ones are actually being used, or wasting time reassigning them across multiple objects? This is exactly why this Materials Editor was made, to save you time and let you focus on the artistic process.
Instead of going through material slots or toggling between menus, everything can be managed in one customizable panel. Here are the main features of this tool:
- Create new materials with nodes;
- Refresh material and texture previews;
- Viewport toggle between standard material shading and texture shading;
- Powerful search and filter;
- Isolate (or hide) selected;
- Unused material and texture management;
- One-click material assignment;
- Dedicated texture operations;
- One-click shader editor window.
Materials Editor
Materials Editor
Materials Editor
Materials Editor
Materials Editor
Materials Editor
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