Exciting roles for Artists! Check out this week’s 80 Level Job Digest for top openings at LILA Games, PUBG, Naughty Dog, 2K, Gameloft, and CAPCOM.
Technical Artist at LILA Games
LILA Games is seeking a talented and experienced Technical Artist to join the team. You will be responsible for bridging the gap between art and engineering, ensuring that its games look visually stunning while maintaining optimal performance. You will work closely with the art and engineering teams to develop and implement tools, workflows, and pipelines that enhance the visual quality and efficiency of our game development process.
Requirements:
- Strong knowledge of writing tools in Unity, Maya, and Blender.
- Strong knowledge in building shaders and VFX in and for Unity using Shader Graph.
- Good understanding of the technical implementation of customizable systems like character customization and weapon skins.
- Experience in a full digital art content creation pipeline (high and low-poly modeling, unwrapping, baking, texturing, level art).
- Experience in at least 3 mobile game titles as a Tech Artist.
- Ability to optimize art in engine and the art pipeline, and create tools to automate manual processes
- Nice to have: Knowledge of HLSL.
Art Director at LILA Games
As Art Director, you’ll lead the visual direction of LILA's games, ensuring a consistent and compelling art style that enhances gameplay. You’ll collaborate with cross-functional teams, manage the art pipeline, and guide the art team to deliver high-quality assets. Additionally, you’ll mentor artists and drive key art decisions to bring the game’s vision to life.
Requirements:
- A minimum of 8+ years of experience as an art director, senior concept artist, or lead artist on AAA console/PC projects (mobile game experience is a huge plus).
- Ability to hold the vision of the game across multiple elements like Environment art, Characters, VFX, UI, Animation styles and Marketing art.
- Strong understanding of game engines (Unreal/Unity), and proficiency with industry-standard creative tools (Maya, Photoshop, Substance 3D, etc.).
- Experience guiding concept artists to create visuals that enhance player experience and readability.
- Strong collaboration skills to work closely with game designers, ensuring art direction aligns with mechanics and level design.
- Experience in creating or overseeing concept art for games, with a focus on functional, gameplay-driven design.
- Strong understanding of visual storytelling, color theory, lighting, and composition.
- Strong understanding of game design principles and how art impacts gameplay.
- Excellent communication and leadership skills with the ability to provide clear feedback and inspire creativity across teams.
- Experience managing art production pipelines and delivery of high-quality assets.
Senior Character Artist at PUBG Corp
PUBG Madison is seeking an experienced and talented Character Artist to help create high-quality and detailed characters and heads. You will work closely with different disciplines to help define the look and aesthetic feel of characters, including heads.
Qualifications:
- 5+ years of professional game development experience with at least 1 shipped title.
- Expert-level knowledge of industry-standard software, tools, and pipelines (e.g., 3DS Max, Maya, ZBrush, Substance 3D Suite, Marvelous Designer).
- Strong proficiency in first- and third-person asset creation.
- A portfolio showcasing realistic characters and heads in-game.
- Proven experience creating clean, efficient models with accurate UVs and textures.
- Skilled in PBR texture creation and understanding material processes.
- Strong communication skills, with the ability to provide insightful feedback and collaborate effectively with other disciplines.
- In-depth understanding of character design, including silhouette, form, function, and purpose.
- Ability to manage deadlines, prioritize tasks, and stay self-motivated.
- Ability to work regularly in-person at our studio in Madison, WI.
Senior UI Artist at Naughty Dog
We’re looking for a Senior UI Artist who thrives on crafting UI that’s functional, minimal, and deeply integrated into our game’s narrative. You’ll take ownership of the visual identity of our user interface – setting the bar for polish, clarity, and immersive design. You’ll develop a robust UI Art Bible, design and animate complete HUD and menus, and deliver clear, context-rich mock-ups that communicate exactly how the UI supports gameplay. This is a role for someone who actively seeks out the information they need, collaborating directly with Design, Art, and Engineering to turn ideas into elegant, practical solutions that enhance the player experience from start to finish.
Requirements:
- 5+ years of experience as a UI Artist in game development, with a portfolio that demonstrates shipped AAA titles or highly polished work in a senior role
- Confirmed experience developing and maintaining UI style guides or art bibles.
- Strong visual design fundamentals in typography, layout, iconography, and motion.
- Ability to deliver high-quality, functional UI that’s cohesive with the game’s world and narrative.
- Self-starter with excellent communication skills and a collaborative, cross-disciplinary approach
- Experience coordinating or providing feedback for external artists or outsource partners is a plus.
- Proficiency with industry-standard design and animation tools (Photoshop, Illustrator, Figma, After Effects).
- Familiarity with game engines (Unreal, Unity, or equivalent) and implementation workflows.
2D Senior Artist at Gameloft
If you’re looking for an exciting challenge opportunity and want to work with a group of bold and talented people, don’t hesitate and join us in Yogyakarta!
Artistic and Technical Responsibilities:
- Produce high-quality 2D assets and textures.
- Performing graphical work assigned by producers, delegate work to your team members.
Contribution in Management:
- Help supervisors with training work shop and seminars and to share knowledge and experiences.
- Possess a library of 2D references to use and to share with the art team.
- Foresee future mistakes and prevent them from happening.
- Produce, check and update 2D documentation.
Senior Technical Artist at 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
Who Will Be A Great Fit:
- 5+ years in the games, film, or animation industries.
- Proficiency with C#/C++.
- Fluent in Maya with significant experience writing animation, rigging, shaders and UI tools.
- Experience with cloth and rigid/soft body physics setup for characters, including collision volumes.
- Conversant in Python, and familiarity with MEL Script/Maya API experience.
- Experience with: Maya, Substance Painter/Designer, Photoshop, Perforce, and Confluence.
- Experience researching, piloting, and rolling out new techniques.
- Interest in gaming platform limitations and advantages.
- Ability to turn creative aspirations into achievable realities.
Environment Artist at CAPCOM
In this position, you will be involved in all aspects of game production, including background design and 3DCG background model production.
Requirements:
- Over 3 years of experience in game or film background production using DCC tools such as Maya.
- Over 3 years of experience in the game or film industry.
Welcome Conditions:
- Experience in managing schedules and quality, and negotiations with outsourced companies.
- Experience as a project leader, or a track record that suggests such qualifications.
- Ability to handle a variety of projects.
- Flexible thinking.
- Highly motivated for high-end graphics.
- Want to create and distribute new content to the world.
- Experience in game level design (map, stage design).
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