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Unreal Gameplay Engineer

MSG Sphere Studios
Who are we hiring?   As a Software Engineer at MSG Sphere Studios Interactive you develop entertainment that’s equal parts video game, amusement park ride, and spectacle. Your production hardware is the mobile phones of our guests and The Sphere – a massive Las Vegas entertainment complex with 16K video, 4D responsive seating and beam-formed audio. You build iteratively from subsystem specifications and team objectives: first a quick prototype, then some polish, maybe a pivot, eventually pr

skills

  • Gameplay Programming
  • Gameplay Programming

Senior Multiplayer Network Engineer - Remote

MSG Sphere Studios
Who are we hiring?   Do you love architecting scalable multiplayer servers for cutting-edge games? On our target platform, the MSG Sphere in Las Vegas, 15,000 people at a time gather for multi-sensory interactive experiences that are equal parts video game, amusement park ride, ephemeral community, and spectacle. One game client is a video wall the size of three football fields with stadium-filling positional audio. Other clients are the cell phones and tablets our guests bring to each show. Ma

skills

  • Programming
  • Engine Development
  • Programming
  • Engine Development

Junior Designer

MSG Sphere Studios, United States
Who are we hiring?   As a Junior Designer at MSG Entertainment Interactive, you develop entertainment that’s equal parts video games, amusement park rides, and spectacles. Your target platform is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. You build from specifications and team objectives and iterate to eventual production-quality deliverables. You’re part of a veteran cross-functional team and learning from each other every day. A

skills

  • Animation Designers
  • Gameplay & Level Design
  • Animation Designers
  • Gameplay & Level Design

Technical Artist

SAFEHOUSE, Inc, Tokyo, Japan
SAFEHOUSE is looking for an experienced technical artist to work on multiple unannounced AAA game and film projects. The game is a long-running, industry-leading Japanese IP with global, mass-market appeal, which is forging ahead into the next generation using Unreal Engine 5. The ideal candidate for the job will have a deep understanding of both the technical and creative side of graphics and animation creation. They will be able to confidently act as a bridge between the Art Team and the Engin

skills

  • Technical Art
  • Technical Art

VFX Artist [FAR CRY Project]

Ubisoft Toronto, Toronto, ON, Canada
Independently deliver a wide range of high-quality visual effects for the project in respect of technical constraints and artistic direction.   The daily life of a VFX Artist at Ubisoft Toronto   Produce high-quality effects through any stage of the production process in respect of the project’s technical and artistic constraints; Build relationships with Artists, Designers, Technical Artists, and Programmers to facilitate effective collaboration during the asset production process; Plan, es

skills

  • VFX Art
  • VFX Art

Gameplay Animator [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
On being a Gameplay Animator at Ubisoft Toronto   As a Gameplay Animator at UbiTO, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.   Whether you’re animating for a hero or for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your effo

skills

  • Animation Designers
  • Gameplay Programming
  • Animation Designers
  • Gameplay Programming

Senior VFX Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   The VFX Artist independently delivers a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.   The daily l

skills

  • VFX Art
  • VFX Art

Lead VFX Artist [Splinter Cell]

Ubisoft Toronto, Toronto, ON, Canada
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.   On being a Team Lead Artist (VFX) at Ubisoft Toronto.   The Team Lead Artist (VFX) will work together with Production Manager in overseeing production and content creation

skills

  • VFX Art
  • VFX Art

Environment Artist

Toast VR, Gold Coast, QLD, Australia
Toast VR is looking for a rockstar Environment Artist with a focus on stylised art to join work on an exciting new VR title.  If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you.   About Us @ Toast VR.  We are a family owned company located in the heart and the excitement of the beautiful Gold Coast in Australia.    We specialise in VR games, including the famous Richie’s Plank Experience which has been a g

skills

  • Environment Art
  • Character Art
  • Animation Designers
  • Props
  • Gameplay & Level Design
  • Environment Art
  • Character Art
  • Animation Designers
  • Props
  • Gameplay & Level Design

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