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Jobs84
Junior 3d Environment Artist
Grid Paper Studio Casablanca, Morocco
skills
- Environment Art
- Environment Art
Character Clothing & Equipment 3D Artist
Visionary Studios Remote
We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment. The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions. We're looking for a Character Clothing & Equipment 3D Artist to help modernize and expand our uniforms, tactical equipment, and wearable assets while establishing scalab
skills
- Character Art
- Character Art
Senior Gameplay & AI Systems Programmer (Unreal Engine 5)
Visionary Studios Remote
We're currently developing Responding, an open-world emergency services simulator built in Unreal Engine 5, set in a New York-inspired environment. The project is already live on Steam and focuses heavily on systemic simulation, including large-scale AI traffic, emergency response gameplay, and open-world interactions. We're looking for a Senior Gameplay & AI Systems Programmer to help design, build, and own the gameplay and AI systems that drive our living world. What you'll be wor
skills
- Programming
- Gameplay Programming
- Network Programming
- AI Programming
- Programming
- Gameplay Programming
- Network Programming
- AI Programming
(Fully Remote) Game Designer Live Operations
tobspr Games GmbH Germany
Tobspr Games - the studio behind shapez and shapez 2 – is looking for a Game Designer to join the Shapez 2 team and take ownership of the game’s ongoing evolution post-launch. This is a generalist design role focused on maintaining and growing an existing, beloved automation game. Not building something from scratch. This is a rare opportunity for a designer who is already part of the Shapez community, deeply familiar with the automation genre, and genuinely excited about stewarding a li
skills
- Gameplay & Level Design
- Operations & Production
- Gameplay & Level Design
- Operations & Production
(Fully Remote) Senior Unreal Rendering & Pipeline Engineer
tobspr Games GmbH Europe
Tobspr Games, the studio behind shapez and shapez 2, is building its next ambitious factory / automation game and is looking for a Senior Unreal Rendering & Pipeline Engineer to own rendering performance, graphics pipelines, and large-scale world optimization in Unreal Engine 5. RESPONSIBILITIES: Own the rendering pipeline and performance budget for the open world, machines, VFX, and avatars. Define and maintain the art-to-engine pipeline (Blender → Unreal), partnering with techni
skills
- Programming
- Graphics Programming
- Programming
- Graphics Programming
(Fully Remote) Principal C++ Engineer
tobspr Games GmbH Germany
Tobspr Games, the studio behind shapez and shapez 2, is building one of the greatest factory and automation games ever made. We’re looking for a Principal C++ Engineer to design and own the core simulation engine that will power the game. A deterministic, high-performance system capable of simulating millions of entities across multiple planets. This is a deeply technical, architecture-defining role for an engineer who thrives at the intersection of systems design, real-time simulation,
skills
- Programming
- Gameplay Programming
- Optimization
- Programming
- Gameplay Programming
- Optimization
(Freelance) Narrative Writer Assignment
tobspr Games GmbH Remote
Your mission If you are a freelance, science-fiction writer looking for paid writing assignments please check out the opportunity below. We, the team behind shapez 2, are looking for creative ideas to build the narrative, setting and tone for our next project: a science-fiction factory automation game. Here are a couple of cornerstones: The player plays alone or in a group of up to 4 players. There is a limited budget for other characters. If they exist, they need to be somewhat sta
skills
- Gameplay & Level Design
- Gameplay & Level Design
Lead Animation - H/F/NB (Fluent French required)
UBISOFT Paris, IDF, France
Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventur
skills
- Gameplay Animation
- Cinematic Animation
- Gameplay Animation
- Cinematic Animation
VFX Artist (Game)
Glow Production Petaling Jaya, Selangor, Malaysia
Roles and Responsibilities: Design, create, and integrate real-time gameplay VFX using Houdini, Maya, Unreal Engine (Niagara), and Substance Designer, and adapt them for use within the project’s proprietary engine pipeline. Develop a wide range of gameplay and environmental VFX, including particles, fire, smoke, water, with a strong focus on timing, readability, and visual impact. Create materials, shaders, and textures to support high-quality and performant real-time effects. Collaborate c
skills
- VFX Art
- Optimization
- VFX Art
- Optimization













