Get to work at Riot Games, Ubisoft Toronto, Savvy Games Studios, Applied Intuition, or Gaya Simulations.
Lead Environment Artist at Applied Intuition at Applied Intuition
We are actively looking for a Lead Environment Artist to lay the foundation of our environment art workflow to produce AAA-quality 3D environment art. Your role will be to create assets at the highest standards of visual fidelity. You will build a high-performing team, mentoring other artists in matters of quality, correctness, and efficiency. We expect you to design and enforce workflows that enable our assets to be as flexible, variable, and photo-realistic as possible.
We’re looking for someone who has:
- Expertise using a 3D modeling tool (eg. Maya) and a sculpting tool (Zbrush, Mudbox)
- Strong background as a quality texture artist with a thorough understanding of normal map baking, substance tools, etc.
- Proficiency with at least 1 AAA engine, like Unreal/Frostbite or other internal equivalents
- Excellent understanding of PBR literature and light propagation mechanics
Concept Art Lead Job at Riot Games
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT, and Project L. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
Required Qualifications:
- Demonstrated ability to create high-quality concept art
- Extreme proficiency in art fundamentals, design principles and color theory
- A clear understanding of and proven ability to work in the Riot's art style
- Proven experience leading/mentoring teams and individuals. Growth minded and motivated toward teaching, enabling, and coaching other Illustrators
- Experience giving thorough direction and delivering timely, clear, actionable feedback to other artists on craft
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Chinese
Senior Vehicle Artist (Game Development) at Gaya Simulations
Gaya-Simulations is a game content development studio that specializes in cutting-edge, complex, and large-scale projects for games. Our team is comprised of excellent, passionate, and dedicated individuals who are committed to creating immersive and engaging experiences for our clients' needs and beyond. With a strong focus on delivering top-quality content, we take pride in our work and strive to exceed expectations.
We are currently seeking a talented Senior Vehicle Artist to join our team and contribute to the creation of cutting-edge content for various games. As a Senior Vehicle Artist, your primary responsibility will be to create and refine real-world 3D vehicle assets and textures for games using industry-standard software such as Maya, 3ds Max, Blender, Substance Painter, and Photoshop. Your expertise in 3D modeling, texturing, and rendering will be instrumental in crafting visually stunning and realistic vehicle assets.
Requirements:
- Minimum of 3 years of experience in the gaming industry as a Vehicle Artist or in a similar role.
- Expertise in 3D modeling, texturing, and rendering software (e.g., Maya, 3ds Max, Blender, Substance Painter, Photoshop).
- Excellent design skills, with a focus on creating realistic and visually appealing vehicle assets for games.
- Experience in AAA gaming development is highly desirable.
- Strong ability to work with technical specifications and requirements.
Character Artist [Splinter Cell] at Ubisoft Toronto
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.
What it takes to make it:
- 2+ years of proven experience working on AAA titles as a character artist
- Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
- Strong understanding of scale, proportion, human anatomy, and material properties.
- Proficiency in standard art packages such as Maya, Photoshop, Zbrush, and Substance Painter.
- Understanding of the character art production pipeline
- Experience working with a game engine and implementing 3D work into the engine.
- Ability to both work independently and on a team
- Possess strong time management and prioritization skills.
- Must be proactive, a team player, and a constant learner.
- Strong communication, organizational, time management, and interpersonal skills
Senior UI/UX Artist at Savvy Games Studios
Savvy Games Studios (SGS) mission is to create world-leading game studios in Saudi Arabia, creating high-quality games for international audiences. Also to help Saudi’s passionate gaming sector to develop homegrown IP and, more broadly, make KSA a global hub for gaming.
As part of the SGS team, you will work alongside the best global gaming talents who have relocated to Riyadh to be part of the ambitious group, and innovative, passionate, and hardworking Saudis.
SGS is looking for a Senior UI/UX artist willing to push the creative boundaries to create memorable and accessible user experiences. As a Senior UI/UX artist, you would work closely with game designers, artists, and programmers to facilitate the game's UI/UX creation and integration.
Qualifications and Key Skills:
- Minimum five years of experience in graphics design, interactive design, or digital experience.
- Track record of working as a UI/UX artist on a mobile game.
- Experience with Unity or Unreal and can support UI integration into the game engine.
- Experience in optimizing UI.
- Proficiency in Figma, Sketch, Photoshop, Illustrator, or other visual design tools
- Good Artistic skills (proportion, composition, color)
- Desire to understand the customers' preferences and the ability to produce appealing designs
- Motivated, goal-oriented, strong team player.
Texture Artist [FAR CRY Project] at Ubisoft Toronto
As a Texture Artist at UbiTO, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.
What you'll bring:
- A college diploma in 3D Modelling or equivalent (undergraduate degree an asset)
- At least 1-3 years of experience in texturing, modelling, lighting, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal)
- A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
- A highly creative, collaborative, and innovative spirit
- Excellent observation, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- Aesthetic sensitivity and a keen eye for even the subtlest of details!
3D Art Lead at Riot Games
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT, and Project L. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
Required Qualifications:
- Demonstrated ability to create high-quality, hand-painted 3D models, including an understanding of how to produce assets which are optimized, performant and bug-free
- Extreme proficiency in art fundamentals such as anatomy, composition, design, and color theory
- A clear understanding of Riot's art style
- Proven experience leading/mentoring teams and individuals. Growth minded and motivated toward teaching, enabling, and coaching other 3D artists
- Experience giving thorough direction and delivering timely, clear, actionable feedback
- A strong communicator and able to convey abstract/sophisticated ideas concisely in English or Chinese
Technical Artist at Applied Intuition at Applied Intuition
We are looking for a Senior Technical Artist to drive forward the accuracy and performance of our autonomous vehicle simulation tools. At Applied, you will be responsible for a lot of the technical development inside Unreal and/or the pipelines associated with it. This position will join an existing team of talented engineers and technical artists with backgrounds in games, Visual FX, autonomous systems, and robotics.
We're looking for someone who has:
- Has 5+ years of experience creating environments that were used in shipped products
- Is an expert user of at least one 3D DCC tool (e.g. Maya/Houdini)
- Has strong experience with Unreal Engine or equivalent
- Has a solid understanding of Python and game pipelines
- Has a strong grasp of shaders, materials, real-time game engine logic, and performance optimization
Senior Concept Artist at Savvy Games Studios
Savvy Games Studios (SGS) mission is to create world-leading game studios in Saudi Arabia, creating high-quality games for international audiences. Also to help Saudi’s passionate gaming sector to develop homegrown IP and, more broadly, make KSA a global hub for gaming.
As part of the SGS team, you will work alongside the best global gaming talents who have relocated to Riyadh to be part of the ambitious group, and innovative, passionate, and hardworking Saudis.
SGS is looking for a Senior Concept Artist who can work on multiple Ideas and brainstorm visual solutions. The concept Artist will help the teams set and enhance the game's visual identity and key elements. As concept artists, you will create desirable final in-game artwork and placeholder artwork that feels authentic and lifelike.
Qualifications and Key Skills:
- Passionate about – and have good knowledge of Art, Animation, and culture.
- A genuine passion for games and Game Concept Art.
- Motivated, goal-oriented, strong team player.
- Must be a team player and good listener.
- 8-15 years of industry experience as a Concept Artist/Senior Concept Artist and worked with at least 5-7 titles.
- Should Have a great portfolio with life study, gesture drawings, Animal study, Character Design, Concept Art, Character design, key art, and many other Drawing related things.
- In-depth knowledge and study of Life Drawing, painting, Perceptive, Lighting, and rendering
- Must have Human, Animal anatomy study and detailed understanding.
- 3D Software knowledge will be a plus; able to grasp new software and pipeline quickly for efficiency, 3D software like Blender, sketch up, and other software helps with 2D pipelines.
- Track record of working as a Concept Artist on a mobile/Console game.
- Experience in quick gesture drawing, Thumbnail, and ideation sketches.
- Able to guide and supervise juniors for better Concept quality and Workflow.
- Demonstrate expert understanding of how Concept design, Color palette, or key elements are going well with the gameplay and narrative, and the ability to communicate these links to the team.
Senior Technical Artist at Gaya Simulations
Gaya-Simulations is a game content development studio that specializes in cutting-edge, complex, and large-scale projects for games. Our team is comprised of excellent, passionate, and dedicated individuals who are committed to creating immersive and engaging experiences for our clients' needs and beyond. We take pride in our work and strive to deliver the best possible content.
We are seeking a Senior Technical 3D Artist to join our team and help us create cutting-edge content for various games. The ideal candidate will have a strong background in programming, with proficiency in Python, XML, and other relevant languages. Additionally, we require someone with very good 3D skills, preferably with experience in AAA gaming. Candidates should also have a strong understanding of GIS, including custom scripting, and design skills.
Requirements:
- Collaborate with the team to create cutting-edge content for various games.
- Develop and maintain custom scripts for GIS data integration.
- Utilize programming skills to optimize workflows and improve development processes.
- Create and refine 3D assets and textures to meet our high standards for quality and realism.
- Work closely with designers to ensure that art assets meet technical requirements and specifications.
- Provide technical guidance to junior artists on the team.
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