Top roles for Creatives! Check out this week’s 80 Level Job Digest for top openings at Behaviour Interactive, Bandai Namco, Epic Games, Riot Games, Santa Monica Studio, Supercell, and NeoBards Entertainment.
Senior Technical Animation Lead – Dead by Daylight at Behaviour Interactive
As a Senior Technical Animation Lead, you’ll spearhead the animation production process, collaborating closely with the art director, animation lead, animators, and other project directors to bring the game’s haunting visual style to life. Your expertise will drive technical and creative decisions, ensuring animations meet the high-quality standards that define Dead by Daylight. With a deep understanding of animation principles and cutting-edge technical knowledge, you’ll optimize workflows, inspire innovation, and lead the team to deliver unforgettable player experiences.
What we're looking for:
- 10+ years of experience in technical animation for video game production, including 3 years in a leadership role.
- Expertise in rigging, skinning, and developing animation tools.
- Experience with Unreal Engine.
- Advanced knowledge of Maya’s and/or Blender’s animation module.
- Deep knowledge of 3D animation pipelines and blueprint systems.
- Passion for exploring new software, animation techniques, and industry advancements.
Lead Animator – 3D Animation at BANDAI NAMCO
In this position, you will do animation production work and communicate with the person responsible for quality or progress management.
Required experience and skills:
- Experience leading animation production in game development
- Animation production skills using Maya
- Hand-made animation production skills
Gameplay Design Intern at Epic Games
Epic Games is on the lookout for dynamic interns to join our dev teams in 2026. Whether you work on Fortnite, Unreal Engine, or any of our other games, products, and services, you'll join a team that's pushing the limits of interactive entertainment. Our Interns are given challenging projects throughout the work term and are provided with a meaningful experience with high expectations for performance. If you want to build something Epic, this is the opportunity for you!
What we're looking for:
- Finished student projects or indie games with experience through the entire development cycle
- Passion for games with a wide breadth of game knowledge
- Strong interest in multiplayer games with an understanding of what makes them successful
- Exceptional communication skills and the ability to take feedback and direction on assigned tasks
- Some experience in scripting with items worked on in a completed project
- Unreal Engine and UEFN experience is required
Senior Motion Graphics Artist – League of Legends at Riot Games
As a Senior Motion Graphics Artist on League of Legends, you will work alongside art and product leads to bring League of Legends pages and UI to life. Motion artists operate at the intersection of art and tech through collaboration with visual designers, game designers, audio designers, UX designers, and engineers.
Required Qualifications:
- 4+ years of motion design experience across UI, games, or media
- Portfolio showing proficiency in motion graphics fundamentals (easing, pacing, timing, composition, legibility)
- Portfolio showing experience creating motion graphics for real-time UI (celebrations/ceremonies, design systems, notifications, HUDs, interactive states, screen transitions, etc.)
- Mastery in the Adobe Suite (After Effects, Photoshop, and Illustrator)
- High proficiency with VFX particle plugins like Trapcode Suite or xparticles
- Strong understanding of version control tools and game dev workflow/pipelines
- A keen eye for maintaining best practices related to optimization and performance
- Experience in Figma
Sr Staff Environment Artist, Foliage at Santa Monica Studio
Santa Monica Studio is seeking a Sr Staff Environment Artist for the development of a new unannounced title!
We are looking for an experienced Environment Artist with expertise in foliage and vegetation. As Senior Staff Environment Artist, you will effectively collaborate with a wide range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers, and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
Requirements:
- 7+ years of industry experience
- 2 or more published AAA console titles
- Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design)
- Expert in the use of Speed Tree, Maya (or other 3D modeling packages), ZBrush, Substance 3D Designer, and Substance 3D Painter
- Excellent communication, organizational, time management, mentoring, and interpersonal skills
- B.A. in fine arts or relevant curriculum or equivalent skillset
Senior Gameplay Designer at Supercell
We’re looking for Senior Gameplay Designers to join the teams behind Brawl Stars, Clash of Clans, and Clash Royale – three of Supercell’s most iconic games, each beloved by millions of players around the world.
Requirements:
- Extensive understanding, skills, and experience with gameplay design
- Track record working with action gameplay games with moment-to-moment gameplay
- Understanding of other design areas (e.g., level design) is a big plus
- Proactive and productive way of working in collaboration with others
- Excellent communication, interpersonal, and organizational skills
- Absolute passion for playing and delivering great gameplay experiences
Animation Lead at NeoBards Entertainment
You need to be familiar with human body dynamics and possess an aesthetic sense for motion design creativity, have a certain amount of experience and mastery of the rhythm of the action, and have relevant project experience in motion capture and face filling workflow.
You should have good cross-departmental and cross-functional communication skills, experience in the development of at least two “complete” games and a certain understanding of action-related processes and tools.
Requirements:
- Some familiarity with Unreal Engine
- A certain degree of stability in project time control
- More than 5 years of experience in motion art, or those with personal original works for reference
- Experience in participating in and leading action art work, and experience in complete project development is a plus
- Good and effective communication skills
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