Check out this week’s 80 Level Job Digest for top openings at Capcom, CD PROJEKT RED, Rockstar Games, Naughty Dog, Riot Games, Valve, and Santa Monica Studio.
Technical Artist at CAPCOM
You will be involved in all technical artist duties related to game production. You will be responsible for technology development to significantly improve the quality of next-generation graphics (planning, and if possible, implementation including specifications), planning the production infrastructure to improve the production efficiency of designers, developing management systems, and creating tools, etc.
Qualifications:
- Approximately 2 years of work experience in the fields of programming, art, animation, tool development, etc. in game development and video production, and strong technical skills
- Experience developing DCC script tools
Preferred Skills:
- Able to demonstrate technical ability in areas such as lighting, rendering, and graphics-related programming languages such as shaders
- Familiar with the pipeline for producing character animation assets, and familiar with rig setup and systems for controlling runtime characters
- Have a technical background in operating databases for information management, and be able to embody this in the form of a web application or similar
- Analyze problems in the current workflow, possess the means to make the artist-animator pipeline as efficient as possible, and have the technology to support this
- Experience developing plug-ins for 3D graphics tools, or scripting in Python or similar
- Excellent organizational management skills to be able to act independently and supervise even in a small team
- Proficient in the specifications of advanced 3D graphics software, and be able to anticipate the needs of artists to further streamline productivity
Lead Concept Artist at CD Projekt Red
CD PROJEKT RED is looking for a Lead Concept Artist to join our studio in Warsaw to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, creative talent, and passion for games to lead a small team of dedicated artists creating world-class characters, environments and hard surface designs for our upcoming game.
Qualifications:
- Minimum 2 years of experience in a leadership role in a creative environment. We’re looking for someone who has mentored others, shaped project direction, and helped teams succeed.
- At least 8 years of experience as a concept artist, working on at least one AAA title
- In-depth knowledge of the Cyberpunk genre and RPGs, and a passion for art and design.
- Excellent visual and verbal communication skills, with the ability to efficiently demonstrate ideas and concepts and convey information clearly to others.
- Strong mentorship skills, with the ability to provide feedback, share knowledge, and help set the bar for quality
- Exceptional artistic skills, with a portfolio demonstrating expertise in realistic and sci-fi concept art, mood paintings, 3D designs, blockouts and paintovers, key-frames, and the ability to create fast ideation sketches such as storyboards.
- A solid background in traditional art, such as industrial design, landscape painting, or illustration, with core foundational art skills to including form, lighting, color, and composition
- Excellent knowledge of both 2d and 3d design software.
- Excellent verbal and written communication skills in English, with the willingness to work collaboratively with other teams online in different time zones.
Senior Generalist Artist at Rockstar Games
Rockstar Games is currently seeking a versatile and experienced Senior Generalist Artist to join our team and help bring our immersive game worlds to life. The ideal candidate is a highly skilled and adaptable artist with a deep understanding of both 2D and 3D pipelines, capable of contributing across environments, props, and characters.
This is a full-time, permanent, and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia.
Qualifications:
- 5+ years of professional experience in game development.
- A strong generalist portfolio that includes environments, props, and characters.
Skills:
- Advanced proficiency in industry-standard tools such as 3DS Max and Photoshop.
- Experience with real-time engines such as Unreal or proprietary engines.
- A strong sense of form, scale, proportion, and color theory.
- Solid understanding of the technical constraints of game development and optimization.
- Deep passion for video games.
Senior Environment Artist at Naughty Dog
We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail-oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we’re looking for!
What skills you will use:
- 5+ years’ experience creating high-quality environments and at least one shipped AAA title
- Strong layout skills and the ability to ideate effectively with minimal concept art and direction
- Strong ability to define complex looks for the most challenging levels with minimal concept art and direction
- Expert understanding of how to build environments in AAA game development
- Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
- Strong art sensibilities related to color, composition, and scale
- Self-motivated - can execute the vision for the level until completion in a timely and efficient manner
- Full understanding of modeling as demonstrated by the ability to create high-quality architecture and organic models
- Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction
- Strong polygonal modeling skills - able to generate clean and efficient models
- Create and apply materials across a variety of subject matter
- Strong ability to create tiling and trim texture sets
- Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
Senior 3D Character Artist at Riot Games
As a Senior Character Artist at Riot, you will bring champions to life by crafting and texturing high and low poly models. You will help build some of the most iconic characters in the world of gaming. Your sculpting skills, artistic eye, and understanding of anatomy, form, and color will lead the way in character creation.
Working within both technical and design constraints, you will use your knowledge of proportions, anatomy, and readability to ensure models are optimized in-game. You'll be self-guided and help raise the bar for character art at Riot. You will be a mentor to other character artists and support the upholding and sometimes creation of style guides. Your craft expertise and high-level execution will enrich the player’s immersive experience.
Required Qualifications:
- 5+ years of experience working as a 3D character artist in the video games industry
- Experience working within multiple game production pipelines and game engines like Unreal or Unity
- Experience working with modeling, sculpting, and texturing programs such as Maya/Max, Substance 3D Painter, ZBrush, Photoshop, and 3DCoat
- Knowledge of human anatomy, form, and color theory
- Experience in creating high-quality, stylized 3D character art
- Demonstrated ability to create hand-painted stylized characters through past professional or personal work samples
- Experience working and communicating with multiple disciplines to find creative solutions and hit production goals
3D Environment Artist at Valve Corporation
As an environment artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who continually build and release entertainment experiences to players around the globe. We hope to add your expertise in creating real-time environments to our team!
An environment artist working at Valve typically has the following:
- Strong understanding of the artistic and technical principles of scene construction
- Demonstrated ability to execute all or multiple aspects of environment art – from designing spaces, creating props and textures, set dressing and environmental storytelling, to lighting and navigation
- Understanding of asset optimization and performance tracking
- Expertise in modeling organic and hard surface models
- Experience working in multiple art styles and across genres
- A deep portfolio of both professional and personal work
- Mastery of one or more 3D applications such as Blender, Maya, 3ds Max, ZBrush, Houdini, Substance 3D, or others
Cinematic Artist at Santa Monica Studio
You will assist the Narrative team with script breakdowns, scene staging, and layout, support the Narrative team with both live action and 3D pre-visualization, operate the virtual camera when shooting on the motion capture stage, process and clean up camera data following motion capture shoots, and animate focus pulling and depth of field for cinematics.
Requirements:
- B.A. in fine arts or relevant curriculum, or equivalent skillset
- 1-3 years of industry or related experience
- A demo reel that demonstrates strong knowledge of fundamental cinematography principles
- Background in photography or cinematography
- Skilled in conveying framing ideas using rough storyboards
- High level of proficiency in Maya
- High comfort level with learning and utilizing animation systems and game engine pipelines
- Ability to rapidly prototype, iterate, and explore different approaches to shots
- Ability to succeed in a creative, team-oriented environment
- Excellent communication, time management, and organizational skills
- Ability to reach across multiple disciplines to gather feedback and address cross-functional issues
- An enthusiasm for practical innovation and the ability to bring new ideas to the table
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