This week, we've brought you some awesome job listings from Ubisoft Toronto, SideFX, Riot Games, VEA Games, Virtuos France, Chillchat, Canibuild, Little Shadow, and Wabisabi Games.
We’re working on a Splinter Cell remake, assembling a team with passion, drive, and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what's at the heart of the Splinter Cell experience.
What it takes to make it:
- 2+ years of proven experience working on AAA titles as a character artist
- Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
- Strong understanding of scale, proportion, human anatomy, and material properties.
- Proficiency in standard art packages such as Maya, Photoshop, Zbrush, and Substance Painter.
- Understanding of the character art production pipeline
- Experience working with a game engine and implementing 3D work into the engine.
- Ability to both work independently and on a team
- Possess strong time management and prioritization skills.
- Must be proactive, a team player, and a constant learner.
- Strong communication, organizational, time management, and interpersonal skills
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Are you passionate about Houdini and eager to share your knowledge with others? SideFX is expanding its marketing team and is in search of a Houdini Technical Advocate. This role is perfect for someone with a strong desire to inspire and educate the computer graphics community.
As a Houdini Technical Advocate, you'll collaborate with talented colleagues who take pride in creating industry-leading 3D computer graphics technology for top studios worldwide. The Houdini Technical Advocate will play a crucial role in driving the adoption of Houdini in the 3D industry.
As a public representative of SideFX, you'll often be the first point of contact for our customers, both online and in person. Your responsibilities will include delivering engaging technical presentations, teaching best practices, creating awareness of new features, and sharing the Houdini story.
What you need to be successful
- Houdini skills with fluency in 2-3 different areas, preferably as a Tech Artist.
- A passion for Houdini development processes and tools, and a drive to share this knowledge with others.
- Strong presentation skills, with the ability to create and present content in Houdini fluently.
- Excellent written and verbal communication skills.
- Willingness and ability to travel frequently (25% or more).
- Ability to work and operate remotely, often independently.
- Fundamental understanding of the business side of 3D development, and the challenges faced by developers in the evolving landscape.
We are looking for an experienced VFX Artist for Nikoderiko, a beautiful stylized platformer.
This full-time position offers the flexibility of remote work, allowing you to contribute your expertise from anywhere in the world.
Apply now with your resume and portfolio!
- Experience with Unreal Engine 4: Demonstrated proficiency in using UE4 for VFX creation, with a strong understanding of the engine's particle system.
- Stylized Art Portfolio: Showcase a diverse portfolio of VFX work that demonstrates your ability to create visually striking and stylized effects for games.
- Gaming Industry Experience: Minimum 1 year of experience as a VFX Artist in the gaming industry, preferably with experience working on platformer or action-adventure games.
- Artistic and Technical Skills: A keen eye for detail, color theory, and animation principles, combined with technical expertise to implement VFX effectively in a game environment.
- Passion for Gaming: An enthusiastic passion for video games and a strong desire to contribute to the success of Nikoderiko as a standout gaming experience.
About the position
- Lead Game Animators should have the experience and the ability to lead a team of animators of various seniority.
- Should have a strong understanding of animating for computer games, along with proven working experience and examples.
- Animate humanoids and creatures of different shapes and sizes.
- A strong understanding of animation concepts used such as demonstrating strong poses, timing and weight.
- Experience in creating animation cycles, poses, and combat animations
- Experience with both keyframe and motion capture clean-up.
- The ability to animate between various styles including realistic and cartoon.
- Able to efficiently manage time to complete work to a high standard and meet expectations.
- Analyze the workflow, technical key points of new projects, and understand requirements from leads and clients.
- Help mentor junior animators to improve.
- Passion for games and understanding the functionality of animation to satisfy requirements of gameplay.
- Able to vocalize concerns and express opinions in areas such as pipeline improvements, software and processes.
- Rigging expertise
- At least 4 to 6 years experience in Animation with a minimum of 1 years in game animation as a lead.
- A recognized degree in Animation or related education, with a solid and systematic knowledge of animation principles.
- Comprehensive skills in game animation development, 3D model rigging and skinning both simple and complex models.
- Solid understanding of humanoid and creature movement and behavior, in various styles such as realistic and cartoon.
- Solid technical skills in, Unreal Engine, Maya, and MotionBuilder (3dsMax and other animation-linked software is a plus).
- Experience animating humanoids and creatures of different shapes and sizes.
- A strong understanding of animation concepts used such as demonstrating strong poses, timing, and weight.
- Experience in creating animation cycles, poses, and combat animations
- Experience with both keyframe and motion capture clean-up.
- Good time management skills ensuring work is completed with expected quality and in a timely manner.
- Fluency in written and spoken English.
- Face rigging experience.
- Passion for game animation.
- Should have shipped multiple AA or AAA games as a lead or senior animator.
Primorden is an MMORPG styled in hand-illustrated 2.5D art. Our aim is to create a persistent MOBA-like experience with socially competitive gameplay that is not only fun but creates meaningful experiences and friendships that people can engage in for years to come.
Do you love games like DotA, League of Legends, Ultima Online, Eve Online, Runescape, Albion Online, or Realm of the Mad God? Do you yearn to create a game with less grind, more fun, and lots of socializing?
As our VFX artist, you will be responsible for creating stylish and immersive special effects for our game including particle and shader effects utilizing Unreal Engine’s built-in tools. You will collaborate with our designers, developers and artists to create high-quality real-time VFX for character skills, environment interactions and UI transitions.
Your character build:
- 2+ years of experience as a VFX artist in game development
- Experience with particle systems (Cascade, Niagara) and with shaders (HLSL/GLSL/Unreal Engine's materials)
- Skilled in using modern game engines such as Unreal or Unity
- Knowledgeable in game development production pipelines and workflows
- Proficient in VFX fundamentals like timing, shape language, and color theory
- Video game enthusiast
- Have an entrepreneurial spirit that calls you to build something people love
- Focused on learning, guiding, collaboration, and growth
Established in 2020, the Singapore Studio is Riot’s second international game development studio. Our mission is to “scale Riot’s games to hyper-serve players.” Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players.
We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra, VALORANT, and Project L. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
- Demonstrated ability to create high-quality concept art
- Extreme proficiency in art fundamentals, design principles and color theory
- A clear understanding of and proven ability to work in the Riot's art style
- Proven experience leading/mentoring teams and individuals. Growth minded and motivated toward teaching, enabling, and coaching other Illustrators
- Experience giving thorough direction and delivering timely, clear, actionable feedback to other artists on craft
- A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Chinese
Canibuild helps the residential construction industry automate and improve how construction is sold, designed, and approved.
Work alongside a mix of embedded construction professionals and leading software developers to research and develop cutting-edge applications.
Today, we are a growing SaaS startup with a rapid subscriber user base from around the world including the United States, Canada, Australia, and New Zealand.
- Bachelor's degree
- 2+ years of commercial experience using Node.js, React.js, and Cesium.js
- Some familiarity with the Cartesian system and other 3D libraries like Three.js and Babylon.js
- Knowledge of Spatial databases, design, development, maintenance, and administration
- Good understanding of REST APIs and JSON
- Have an eye for design/UX.
- Understand modern development practices (CI/CD, Cloud, etc.).
- Has the ability to develop in an agile team with evolving requirements
- Possesses excellent problem-solving skills
- Ability to rapidly prototype web applications to showcase new concepts and ideas
- A team player and has a "can-do" attitude
- Has experience in working with the following technologies is highly desirable but not required: interactive map libraries such as Leaflet.js, OpenLayers or Mapbox, GIS data handling (GeoJSON, shapefiles, etc.), AWS, and, WebGL
- Willing to work remotely full-time
- Work schedule is 9 am to 5 pm AEST
Little Shadow is looking for an experienced full-time 2d/3d Generalist to join our talented team, across all aspects of production with some incredible clients.
As an all-rounder, you will be a key member of the team where each member is able to take projects from start to finish or work as a team on an individual discipline.
We pride ourselves on reacting fast to our client's needs and offering the best possible visuals for each unique project.
We’re looking for candidates who can showcase particularly good portfolios of work, so please make sure to include links as part of your application.
An ideal candidate has a passion for the creative process and a keen interest in cinematography and technology that drives the work.
To be considered for this role you will need to have at least 8 years of experience and be confident and proficient in:
- Creative ideas and design
- Self-motivated and Efficient at timekeeping
- Strong quality control Ethic
- Clean Up, Tracking & Rotoing (knowledge of AI tools)
- Solid knowledge and experience in using 3D software, specifically Blender
- After Effects and Premiere/Resolve
- Knowledge of Unreal Engine will be a positive addition.
We are a new indie studio working on our first original IP.
The game is a new old-school 3D platformer based on graffiti painting. Think of it as a mix of Jet Set Radio and Spyro the Dragon, with an art direction of Asian cyberpunk brutalist aesthetics (like the original manga of Ghost in the Shell).
The game is being developed for next-gen consoles and PC. We are currently reaching beta (in around 3 months) and the objective is to find a person to help the game reach beta and eventually release (the plan is to release the game in Q1 2024).
We are looking for a senior VFX artist focused on Unreal Engine that can help with the development of our videogame, with 2 main responsibilities:
- Creating visual effects inspired by the concept art to reach the level of quality of a III (triple-I) game.
- Optimize the creations to spend the least amount of budget in terms of performance.
The person needs to show expertise in the entire visual effects and technical art pipeline.
The current technology pipeline is Unreal Engine 4.27 / Niagara.
The position will focus actively on the following:
- Work along with a team of developers, artists, producers, and more.
- Create solutions for VFX art that respond to the technical limitations of the engine and the game design documents.
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