80 Level Job Digest: Hot Roles for Creatives
Check out this week’s 80 Level Job Digest for top openings at Naughty Dog, CD PROJEKT RED, CAPCOM, Nintendo of America, Behaviour Interactive, Playground Games, and Hazelight Studios.
Lighting Artist, Cinematic at Naughty Dog
As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists, and fellow lighters to create visually spectacular and engaging cinematic sequences. You will be using our proprietary lighting tools to achieve captivating lighting schemes for characters and environments. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
What skills you will use:
- A minimum of 2 years’ experience in Games or Animation/VFX/Film
- Has shipped a AAA game or equivalent
- Excellent understanding of direct/indirect light, color-theory, exposure, contrast
- Outstanding understanding of shading/materials and the relationship with lighting
- Excellent artistic skills to interpret concept art and color keys to recreate the mood and atmosphere in a game environment
- Demonstrated expertise in industry standard software such as Autodesk Maya
- Excellent understanding of color grading with proficiency in industry standard software such as Nuke, Fusion, Resolve
- Strong problem-solving skills and a dedicated attention to details
- Excellent time management and organizational skills
- Ability to work with minimal direction
- Ability to work under pressure while completing time-sensitive projects
Cinematic Animation Lead at CD PROJEKT RED
CD PROJEKT RED is looking for a Cinematic Animation Lead to join its Boston office to the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
Qualifications:
- 8+ years of experience across animation and game development, including leadership on a shipped AAA narrative-driven title focused on cinematic storytelling.
- Deep understanding of performance, storytelling, and cinematography in an interactive medium, with a strong reel demonstrating leadership or hands-on contribution to emotionally powerful cinematic performances.
- Strong understanding of body mechanics, facial performance, and emotional expression through animation.
- Demonstrated ability to direct motion capture and performance capture sessions, ensuring authentic, believable performances aligned with creative and technical goals and limitations.
- Expertise in Unreal Engine and professional experience with Motion Builder or Maya.
- Experience mentoring and managing teams, with a focus on empowering individuals, fostering ownership, and building an environment of trust and collaboration.
- Excellent communication skills, with the ability to convey creative intent clearly across disciplines and collaborate effectively with directors, designers, and engineers.
- Ability to balance creative ambition with production realities and technical constraints, maintaining quality under pressure.
- Hands-on experience developing or refining cinematic animation workflows and pipelines, improving tools and processes in collaboration with Tech Art and Engineering.
- A passion for storytelling and for pushing the boundaries of character performance in games.
- Previous experience working with outsourced animation teams, co-development partners, or remote contributors.
UI/UX Designer at CAPCOM
This job involves user interface (UI) design and user experience (UX) design in game development. You will work on game menu screen design, visualization to easily convey complex game systems, graphic production of icons/pictograms, cut-in animation, typography/logo design, and more.
You will also create information design that takes into account the psychology/behavior of users, activities related to evaluation/insight/improvement of UX for prototypes, and planning-based web content design linked to games.
Required condition:
- Those who are interested in information design in games in general
- Over 3 years of work experience as a designer in the field of content development/service design
Welcome conditions:
- Those with UI design experience in the game industry
- Those from other industries who are highly motivated to work on cutting-edge CG/interaction design (we also have many creators from other industries, such as the web/CG/video/advertising industry)
- Those with experience of introducing UX design or human-centered design (HCD) concepts into projects
- Those with experience working in the following production environments (3DCG, Unity, Flash, GFx, HTML5, CSS, Javascript, UnrealEngine)
- Those with experience as a project leader or facilitator
- Those who want to create and disseminate new content to the world
- Those with the ability to adapt to a variety of projects and a flexible mindset
Lead Concept Artist at Nintendo of America
Nintendo's home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
You will collaborate with the Art Director and cross-disciplinary teams to define and execute the visual style of the project, create high-quality concept art across a variety of subjects, including characters, environments, and props – from thumbnails to final illustrations, and adapt to a wide range of visual styles, from realistic to stylized, based on project needs.
Requirements:
- 8+ years of professional experience in concept art, with at least 2 full product cycles and 1 shipped project in a lead role.
- A strong portfolio demonstrating expertise in character and environmental concept design.
- Mastery of 2D art fundamentals, including composition, color, lighting, anatomy, and perspective.
- Versatility across a wide range of art styles.
- Proficiency in standard industry tools; 3D skills (modeling, sculpting, materials, lighting) are a strong plus.
- Experience with project management tools such as Flow or Jira is a plus.
- Excellent communication skills, highly self-motivated, and team-oriented.
- Degree in an art-related field, formal art training, or equivalent experience.
Principal Technical Animator – Blight: Survival at Behaviour Interactive
Join the Blight: Survival team as a Principal Technical Animator and become the bridge between art and technology.
Here, you'll be responsible for animation and character integration, procedural animation setup, spotting potential animation problems, researching new technologies, finding solutions, and investigating, diagnosing, and resolving animation bugs across various in-game systems.
Requirements:
- A minimum of 12 years of experience in animation in the video game industry.
- Excellent technical skills like rigging and skinning as well as a good understanding of the principles of animation.
- Expertise in Maya and Unreal Engine.
- Experience with multiplayer games.
- Knowledge of MEL script and Python is a plus.
Capture Artist (Contract) at Playground Games
Your expertise will encompass a broad range of key areas, including game capture, cinematography and video editing. You should possess strong skills in storytelling, cinematic theory, lighting, framing, and composition, along with a deep understanding of contemporary marketing video trends.
This is a contract role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in the studio. Relocation assistance is available if required.
What you’ll bring:
- Proven experience in post-production within the game or film industry.
- Deep knowledge of video editing terminology, workflows, and best practices.
- Demonstrated ability to utilise Adobe Creative Suite products (Premiere Pro, Photoshop, After Effects, etc.) to create high-quality video assets.
- Experience with video compositing and motion graphics is preferred.
- Highly skilled in game capture, cinematography, lighting & editorial.
- Familiarity with cinematic or sequencing tools (Unreal, Unity, Motion Builder etc.)
- Strong ability to take constructive feedback and incorporate it into revisions, ensuring final assets meet all project requirements.
Voice Over (VO) Writer at Hazelight Studios
This role focuses on in-game VO – writing short, reactive, and repeatable lines triggered by gameplay (barks, reactions, systemic dialogue).
At the same time, the VO carries story, character, and relationships. You’ll be expected to write lines that feel natural, nuanced, and true to character, while still working under gameplay constraints.
This is a hands-on role, you’ll be writing and refining VO directly, based on briefs, without heavy rewrites from the team.
We’re looking for someone who:
- Is a native English speaker
- Has senior-level experience, with at least one shipped game
- Has experience writing VO for games
- Can write short lines that sound natural, specific, and in character (not generic)
- Understands how dialogue functions within gameplay systems
- Is comfortable executing on briefs and working in a flexible freelance setup (work delivered in batches, sometimes with short turnaround times)
Find more work on our Job Board.