80 Level Job Digest: Top Job Picks for Artists This Week
Check out this week’s 80 Level Job Digest for top openings at CD PROJEKT RED, NCSOFT, KOJIMA PRODUCTIONS, Fuse Games, and FROMSOFTWARE.
Senior Environment Artist at CD PROJEKT RED
Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of Cyberpunk 2.
Qualifications:
- 6+ years of relevant professional experience (or equivalent skill demonstrated through previous work, portfolio, or comparable experience).
- Mastery of Unreal Engine.
- Industry-leading DCC skills with Blender and Substance Painter. Maya & 3ds Max are valued; however, Blender is our primary 3D modeling package.
- Excellent sense of composition, scale, proportions, color theory, and lighting.
- Strong awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
- Deep, practical understanding of level design principles.
- Exceptional communication and collaborative skills.
- Passion for games.
[AION2] Recruiting Character Concept Artists at NC Corporation
Create concept art for characters, costumes, monsters, weapons, items, etc., required for online and mobile game development and live services.
Requirements:
- Individuals with an understanding of concept art and the ability to create detailed and aesthetically pleasing designs, with a minimum of 5 years of experience.
- Those capable of producing creative and consistent designs within given art guidelines and worldview direction.
- Those with design capabilities that consider structure and function during the concept art stage.
- Those with creative ideas and expressive abilities.
- Those with photorealistic rendering and painting skills.
- Those with a high level of understanding of joint mechanisms.
- Those with strong communication and active feedback skills.
Environment Artist at Kojima Productions
You will be responsible for creating 3D background models. Applicants should have practical experience creating background models for games using tools like Maya, 3ds Max, or Blender, as well as practical sculpting experience using tools like ZBrush; ideally they will have completed at least one game title as an environment artist, though new graduates don't need to meet all the eligibility requirements, and those without industry experience also don't need to meet all requirements but should mainly appeal based on their abilities to compensate.
Preferred Qualifications:
- Production experience in physics-based rendering environments
- Practical experience in level design on a game engine
- Experience in constructing the pipeline and workflow for background production
- Experience in background production using procedures such as Houdini and Substance 3D Designer
- Practical experience using Substance 3D Painter
- Experience with dynamics and set-up in background gimmicks
- Experience in external ordering
Character Artist at Fuse Games
As a Character Artist at Fuse, you love creating interesting, vibrant characters with personality and collaborating with others to bring them to life for our players. Ideally, you’re a hands-on developer who likes to get involved in multiple areas and loves to be in-engine. Actively looking for ways to innovate and improve the quality of our games and how we work.
This role will see you collaborate closely within the character team as well as other crafts to define how we build characters that deliver on visual quality.
We are looking for talented folks with a growth mindset and must be highly competent in these areas:
- Keen to embrace a range of styles and characters
- Comfortable with organic as well as hard surface modelling
- Happy building game-ready characters from scratch and collaborating with external studios
- Working with concept and craft leaders to help achieve art direction and visual quality
- Proactively seeks and responds well to feedback, using it to iterate and continually improve the quality of their work
- Helping develop efficient workflows that don’t compromise on quality
Concept Artist at FromSoftware
You will follow the core game concept in order to create 2D images for environments, objects, and characters and make various designs for in-game imagery.
Qualifications:
- Experience as a Concept Artist (able to draw environments/scenery and design the game world setting based on an understanding of the core concept)
- Either a graduation certificate from university (graduate school) or any related work experience.
Find more work on our Job Board.