80 Level Job Digest: Top Roles for Artists
Check out this week’s 80 Level Job Digest for top openings at Warner Bros. Games, Rockstar Games, CD PROJEKT RED, Riot Games, Blizzard Entertainment, and Hello Games.
Lead Artist at Warner Bros. Games
Avalanche, a division of WB Games Inc., is seeking a Lead Artist to join our team of talented industry veterans working on a new online multiplayer RPG. This person will be a key leader on the art team, working closely with project leadership to establish a world-class art culture and robust art pipelines.
This role includes managing internal artists and overseeing external partners, including outsourcing and co-dev relationships, to deliver high-quality art for an online multiplayer RPG. The ideal candidate is a highly skilled artist, a proven leader, and an expert in managing AAA art production.
What do we need from you?
- 8+ years of professional art experience for games, with at least 3-5+ years in a senior or lead role.
- Proven experience managing internal artists and partnering with external teams.
- Experience on at least one successfully-published large-scale multiplayer online game title or equivalent.
- A strong portfolio showcasing a wide range of high-quality art, demonstrating a deep understanding of art fundamentals and production pipelines.
- Proficient experience with the Unreal Engine and its content pipeline.
- A track record of fostering best-in-class creative culture where artists can do their best work.
- Deep knowledge of industry trends, best practices, and emerging technologies in art production.
Motion Graphics Artist at Rockstar Games
Rockstar Games is looking for a highly capable and experienced Motion Graphics Artist to join our Video Production Department.
The ideal candidate has Motion Graphics experience across multiple formats and genres. They will be creative thinkers, able to help craft a compelling narrative and work with a team to execute a vision at the highest level.
This is a full-time, in-office position based out of Rockstar’s NYC headquarters in Downtown Manhattan.
Requirements:
- Bachelor's degree and 5+ years of related experience.
- Proven professional experience delivering high-quality 2D and 3D Motion Graphics.
- Fluent in After Effects and C4D (Octane and/or Redshift).
- Experience and familiarity with various Motion Graphics and post-production pipelines.
- Strong organizational skills and an eye for quality control.
- Ability to work well with various styles and methods of execution.
- Strong creative skills and motion design sensibilities.
- Must be comfortable and have experience working in a team environment with other artists as part of a larger production pipeline.
Lead Concept Artist at CD PROJEKT RED
CD PROJEKT RED is looking for a Lead Concept Artist to join our studio in Warsaw to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. This candidate will bring their years of expertise, stellar leadership skills, creative talent, and passion for games to lead a small team of dedicated artists creating world-class characters, environments, and hard surface designs for our upcoming game. Sounds interesting?
Qualifications:
- Minimum 2 years of experience in a leadership role in a creative environment. We’re looking for someone who has mentored others, shaped project direction, and helped teams succeed.
- At least 8 years of experience as a concept artist, working on at least one AAA title
- In-depth knowledge of the Cyberpunk genre and RPGs, and a passion for art and design.
- Excellent visual and verbal communication skills, with the ability to efficiently demonstrate ideas and concepts and convey information clearly to others.
- Strong mentorship skills, with the ability to provide feedback, share knowledge, and help set the bar for quality
- Exceptional artistic skills, with a portfolio demonstrating expertise in realistic and sci-fi concept art, mood paintings, 3D designs, blockouts and paintovers, key-frames, and the ability to create fast ideation sketches such as storyboards.
- A solid background in traditional art, such as industrial design, landscape painting, or illustration, with core foundational art skills, including form, lighting, color, and composition
- Excellent knowledge of both 2D and 3D design software.
- Excellent verbal and written communication skills in English, with the willingness to work collaboratively with other teams online in different time zones.
Principal Concept Artist (League of Legends) at Riot Games
As a Principal Concept Artist for League of Legends, you will bring champions and gameplay moments to life with compelling, stylized visuals that help define iconic player experiences. You will join the League of Legends team, navigating constrained game design spaces to elegantly express fantasy through characters, environments, and overall thematic cohesion. In this role, you will help shape the future of League's art style, set visual standards, and mentor teammates. Reporting to the Concept Art Lead, this position requires someone who thrives on creative problem-solving and has a deep understanding of the League IP. Ultimately, you must believe that strong visual storytelling is the foundation of player delight.
Required Qualifications:
- 10+ years of professional experience in concept art for games or animation
- Expert-level proficiency in Photoshop (or equivalent software)
- Strong grasp of stylized art fundamentals: anatomy, form, lighting, color, and value
- Ability to draw inspiration from diverse sources, including fantasy, pop culture, historical references, and global trends
- Portfolio demonstrating strong concept work across characters, props, and environments, balancing visual storytelling with gameplay clarity
- Strong communicator who thrives in collaborative, interdisciplinary environments
Principal Visual Development Artist (temp) at Blizzard Entertainment
Blizzard is seeking a Principal Visual Development (Visdev) Artist to join its visual development team. The Principal Visdev Artist will play a crucial role in establishing the overall look of cinematic concepts for asset development, design, and illustration for an unannounced title, as well as other various projects as required.
Minimum Requirements:
- Minimum of 13+ years of extensive film/TV and/or industry experience
- Proven experience creating digital art in a professional environment
- Experience in graphic design, fine arts, and 2D/3D modeling
- Experience collaborating with producers and directors to create visuals that meet the specific requirements of the project
- Strong foundational skills, including anatomy, color theory, composition, etc.
- Familiar with the distinctive visual style of Blizzard's IPs
- Incorporate 3D problem-solving into your concept design process, including working with others' models to modify, render, and composite them to communicate the best solutions
- Create high-quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs
- Strong understanding of figure sculpting and color blending
- Expert knowledge of Photoshop, Illustrator, and ZBrush
- Able to understand and address requests for revisions; also, able to anticipate requests and work in a proactive manner under minimal supervision
- Exercise discernment in interactions with teammates and stakeholders and are trusted to represent the team with artistic and professional excellence
- Self-motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
- A passion for Blizzard games and a willingness to work with others to create outstanding art
Experienced Artist at Hello Games
As an experienced artist at Hello Games, you’ll be part of a team that continually strives to create impactful and inspiring art. Our games have a diverse look and feel and so we’re looking for talented artists who have built a portfolio of equally diverse and exciting work whilst working on other games but are now looking for somewhere new to spread their wings and continue to build their skills.
Qualifications:
- At least 3 years in the role of an artist working in games.
- A great portfolio of 2D and 3D work that demonstrates a range of styles.
- Experience with Maya, Photoshop, ZBrush, and Substance 3D Designer/Substance 3D Painter, and proficiency in using these or similar software.
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