Check out this week’s 80 Level Job Digest for top openings at Mortal Shell, Bohemia Interactive, Atari, Valve, Supercell, and Gameloft.
UI/UX Artist at Cold Symmetry
We’re looking for a UI Designer with a strong graphic design and visual art background to define the look and feel of Mortal Shell II’s interface. This is not a purely technical role – we’re specifically seeking someone with artistic taste, UI layout and composition skills, and the ability to create striking, game-appropriate visuals that aren’t generic sci-fi overlays.
You'll work closely with other teams at the studio to create production-ready UI assets that are both beautiful and practical for integration into Unreal Engine 5.
We Are Looking for Someone Who:
- Has strong graphic design fundamentals: composition, typography, hierarchy, spacing
- Understands how to create UI that’s legible, elegant, and tone-appropriate (think brutalist, grounded fantasy)
- Has experience designing UI for games or interactive media
- Can deliver polished, game-ready assets (PNG, SVG, sprite sheets, icon sets, etc.)
- Understands the practical constraints and resolution demands of Unreal Engine 5
- Can adapt style to fit existing art direction and worldbuilding
- Is comfortable working collaboratively with tech and design teams
Senior Character Artist at Bohemia Interactive
This is more than just another art position – it’s a chance to be at the heart of a groundbreaking game that will influence the studio’s future. You will play a key role in shaping the visual direction and quality of our game, driving artistic excellence and consistency across all assets and collaborating closely with other departments to ensure a cohesive and compelling player experience.
Requirements:
- A minimum of 3 years of industry experience
- Ability to handle the creative process from concept to delivery
- Strong knowledge of 2D and 3D asset creation workflows and software (e.g., 3ds Max/Maya/Blender/ZBrush, Substance 3D Designer and Painter, Photoshop)
- Good spoken and written communication in English
- Experience working in a collaborative team environment
- Knowledge of DayZ or Arma (modding experience is optional, but a big plus)
UI Artist at Atari
You will aid in establishing the core style and presentation of the user interface and relevant menus, create a design style guide for UI elements and auxiliary materials for easily iterating and creating new elements. Also, you'll design assets for all menu states to support full player feedback during interaction and craft graphics for in-world signage and displays.
Qualifications:
- Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
- Comfort operating in ambiguous and unregimented environments
- 3-5+ Years of experience directly related to the role using Unreal Engine or similar engines.
- Shipped at least 1 AA+
- Strong UX Design skills and understanding of complex userflows.
- Past experience with Vector and Raster programs, like Adobe Illustrator, Adobe Photoshop, Affinity Designer, or similar.
- Strong understanding of UI material workflows and UI art production pipelines.
- Have experience creating interfaces for First-Person games.
- Eager to take ownership of features and systems and see them through to completion.
- Likes sci-fi and horror media.
3D Character Artist at Valve
As a character artist at Valve, you will join a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're hoping to add your expertise in character design and sculpting to our team!
You Need to Demonstrate:
- High-level organic and hard-surface modeling experience in games or films
- Your ability to model characters in a variety of styles, with an emphasis on character design
- Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products
- A thorough understanding of human anatomy
- Pride in and personal ownership of your work
- Drawing, sculpting, and other traditional art skills are a plus
Senior Skin Concept Artist, Brawl Stars at Supercell
As a Senior Skin Concept Artist, you will be at the heart of our art production, working closely with our Art Director and other artists in the team. This role involves planning the skin themes, be it around the release of a new Brawler, events, or collaborations.
Even though you would be able to design cosmetics like skins yourself from time to time, most of the concepts are created by our external artists due to the high amount of content for each update. This means your main job would be to provide them with clear direction and feedback, ensuring the art supports the game's narrative, aesthetics, and gameplay objectives. All in all, we’re looking for a strong communicator who takes ownership, is passionate about our games, and is continuously striving for better performance.
Requirements:
- 6+ years of experience as a concept artist with a strong portfolio showcasing stylized characters
- Must be a clear and concise communicator, able to deliver creative feedback and clear actionable guidance to multiple external artists
- Strong understanding of composition, color theory, and visual storytelling
- Passion for mobile games and a drive to create visually appealing content
Lead 3D Artist at Gameloft
Gameloft Montreal is looking for a Lead 3D Artist to join the team working on Disney Dreamlight Valley, a cross-platform hybrid life-sim/adventure game available on multiple platforms!
Filled with quests, exploration, and engaging activities featuring iconic Disney and Pixar characters, Disney Dreamlight Valley is an original Gameloft Montreal production created by a passionate team eager to welcome you!
You Will:
- Partner with the Art Direction team to define the visual goals for props and environment assets in Disney Dreamlight Valley
- Lead, mentor, and inspire a team of 3D Artists in the creation of a wide variety of stylized assets
- Oversee the quality of all 3D prop and environment content throughout production, ensuring it meets both artistic and technical standards
- Collaborate with the Production team to define schedules and manage team deliverables, maintaining both quality and efficiency
- Work closely with external studios and outsourcing partners to ensure smooth delivery of assets that match the style of Disney Dreamlight Valley
- Provide clear, constructive feedback to in-house and external teams
- Contribute directly to production by creating high-quality props, UV layouts, textures, and other 3D content as needed
- Utilize high-poly sculpting workflows baked to low-poly models to achieve a polished, stylized look while maintaining in-game performance
- Collaborate with technical artists and engineers to optimize workflows and ensure assets perform well in-engine
- Foster a culture of collaboration, creativity, and innovation within the 3D art team
- Support pipeline improvements and documentation to streamline production.
Find more positions on our Job Board.