Your next career move is here! Check out this week’s 80 Level Job Digest for top openings at Cold Symmetry, Bandai Namco Mobile, Netflix, Activision Blizzard, CD Projekt Red, and Nintendo.
Senior Environment Artist at Cold Symmetry
Cold Symmetry, creators of the acclaimed indie title Mortal Shell, is expanding. As we grow and strive to produce even better games, we remain committed to a culture of autonomy, quality, creativity, and focus. We’re looking for like-minded individuals – ambitious, creative risk-takers who pour their heart and soul into crafting games they love and want to play.
As a Senior Environment Artist, you will play a critical role in defining the look and feel of the game’s environments. You will collaborate with designers, other artists, and technical teams to create visually stunning, atmospheric, and immersive settings. Your expertise will help establish a cohesive visual style while ensuring optimal performance and playability.
Your XP and Skills:
- 5+ years of professional experience in game development, with at least one shipped title as an Environment Artist.
- Deep passion for video games, with familiarity and enthusiasm for projects like Mortal Shell.
- Expertise in 3D modeling software such as Maya, 3ds Max, or Blender.
- Advanced texturing skills using tools like Substance 3D Painter, Substance 3D Designer, or Photoshop.
- Extensive knowledge of Unreal Engine and its environment creation tools.
- Strong understanding of PBR (Physically Based Rendering) techniques and workflows.
- Proven ability to create realistic, high-quality 3D assets from concept to final implementation.
- Excellent communication and collaboration skills, with experience mentoring junior team members.
- Exceptional attention to detail and a commitment to crafting immersive game environments.
- A professional portfolio showcasing a wide range of environment artwork, including shipped titles.
- Self-motivated and highly organized, capable of working independently within a fully distributed and asynchronous team to meet deadlines and milestone requirements.
Principal Video Marketing Artist at Bandai Namco Mobile
PAC-MAN to Tekken, Tamagotchi to Dark Souls, we are an entertainment company steeped in history, and Bandai Namco Mobile is the core pillar of the Bandai Namco Group’s mobile strategy to grow in the West!
We are looking for a creative designer who is passionate about games and storytelling to join us at Bandai Namco Mobile.
As a Video Marketing Artist here, you will be responsible for designing marketing creatives for some of our most prestigious IPs, interacting with marketing, community, app store optimization, and user acquisition specialists on a regular basis.
Requirements:
- At least 5 years of experience in a similar role in the mobile gaming industry.
- Sense of composition and rhythm, good fundamental understanding of editing and pacing.
- Knowledge of software such as After Effects, Premiere, Photoshop, and Illustrator.
- Ability to independently follow a creative brief through the full production cycle, from asset preparation to final delivery.
- Capacity to iterate quickly on concept development through mock-ups and sketch work, for both videos made 'from scratch' and from existing design templates.
- Art Fundamentals in 2D and 3D.
- An eye for camera motion, composition, and framing.
- Solid artistic foundation (understanding of color, composition, and lighting).
- Visual culture in different fields (architecture, design, cinema, comics, games).
Character FX Artist at Netflix
Netflix Animation Studios (NAS) is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent. As a part of Netflix, NAS values innovation, ownership, courage, inclusion, and collaboration. This is the new wave of animation – and you can help shape it!
What You’ll Need:
- Experience with software such as Houdini, Maya, or similar 3D animation and effects tools. Preferred Houdini Vellum experience.
- Understanding of physics-based simulations for hair, cloth, muscle, feathers, and other character-related effects.
- Strong sense of timing, weight, and motion in creating realistic effects.
- Ability to create both realistic and stylized effects as per project requirements.
- Strong verbal and written communication skills to effectively collaborate with team members.
- Ability to articulate ideas and technical information clearly.
- Keen eye for detail to ensure high-quality effects that enhance the storytelling.
- Flexibility to adapt to different styles and techniques as required by various projects.
- Stay current with industry trends and advancements in character effects technology.
- Experience in a similar role within the film, gaming, or animation industry.
- Knowledge of scripting languages like VEX or Python for tool development and automation is a bonus.
- A portfolio showcasing a range of character effects work.
- Excellent verbal, written, and e-social communication skills.
Animator at Activision Blizzard
You will create spectacular and functional high-quality animations, work with the lead artist and game designers to implement new animations, and help define and enforce artistic quality standards.
Requirements:
- Expertise in Motion Builder, Maya, ZBrush, and Photoshop.
- Strong understanding of real-time rendering, lighting, and animation.
- Track record directing, improving, and cleaning up motion capture data.
- Able to create key-frame animations by hand.
- Character setup, rigging.
- Strong problem-solving and troubleshooting skills.
- Imagines, envisions, and devises new approaches, concepts, models, designs, and processes.
- Communicates effectively with the development team.
- Continuous learner.
- Ability to adapt to change.
- Strong interpersonal skills.
Open World Designer at CD Projekt Red
CD PROJEKT RED is looking for an Open World Designer to join our Warsaw team. We are looking for candidates with boundless creativity to fill our game world with believable and exciting content consisting of communities and events that players will encounter.
Qualifications:
- At least 2 years of experience working as an Open World Designer, Living World Designer, Mission Designer, or in a similar position on AAA projects.
- Real passion for playing games (cRPGs or pen and paper role-playing systems).
- Well-developed communication skills.
- Boundless creativity and great narrative skills.
- Strong critical and analytical thinking.
- Fluent in English.
- Knowledge of Unreal Engine 5 would be a nice bonus.
Art Director (NST) at Nintendo of America
As the Art Director, you will partner with the Art Department Manager and other studio leaders and have proven professional or personal experience in authoring concept art and designing for stylized environments and characters to help determine the overall product art vision, art processes, and drive visual goals for the studio.
Requirements:
- Minimum of fifteen years of digital art experience and three years of management experience.
- Previous experience having shipped 2 or more games as an Art Director.
- Excellent graphic design skills in 3D/2D art production.
- Strong communication skills to effectively communicate art techniques to other members of the team.
- Experienced with game development pipelines and game engines (e.g., Unreal, Unity, or a proprietary engine).
- Proven proficiency with commercial 2D/3D art production software (e.g., Photoshop, Maya, ZBrush, Substance 3D Painter, Substance 3D Designer, etc.)
- Undergraduate degree in art or related field, or equivalent education and experience.
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