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A Behind-The-Scenes Look at Levels in The Last of Us Part II

Learn how the team created one of the best levels in the game.

You might have missed this great video from the Game Maker's Toolkit channel on how Naughty Dog approached level design in The Last of Us Part II. Designer Evan Hill joined the host to discuss how they worked on one of Ellie's levels in the chapter "Seattle: Day 1". Please note that it does not contain any major story spoilers.

In this episode, they talked about the game's Museum level and how they used different level design tools to build a great experience. Also, make sure to visit Evan's website to learn more about the game's level design. 

Want to dive deeper into the game's development? We have an in-depth interview with the Naughty Dog team on different aspects of the game's production. 

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Built for Creators. Read by the Best
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