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BeastLink Devs Detail the Tech Behind Its Massive Kaiju Destruction with Millions of Dynamic Pieces

11 May 2026 - The team behind BeastLink breaks down its proprietary SuperDestruction technology, including procedural city generation, synchronized multiplayer physics, and UE5 modifications powering large-scale kaiju destruction.

#Interviews#Unreal Engine#Video Games#Game Development#Houdini#Level Design

Resident Evil Director Explained How Simple Tricks Made Corners Work on PS1

07 December 2025 - Hideki Kamiya explained how simple camera and lighting adjustments solved early Resident Evil’s corner visibility issues.

#News#Level Design

Creating Grail: Colorful Mini-Golf Park, Winner of Counter-Strike 2 Map Contest

09 September 2025 - Bartlomiej Guzek, Radu Tanasie, and Florian Wagner shared how they created Grail, a mini-golf park-themed map that won the Mapcore Big Adventures Mapping Contest, explaining how the bright textures were created in Substance 3D Designer and how group effort helped shape the tentacles.

#Environment Art#Interviews#Blender#Video Games#Game Development#Level Design#ZBrush#Substance 3D Designer#Substance 3D Painter

Max Pears Talks His Artistic Journey, Career Highlights & the Gaming Industry

02 April 2025 - Level Designer Max Pears joins 80 Level's 10th anniversary celebration, diving into his artistic journey and sharing a heartwarming moment he views as the highlight of his career.

#News#Game Development#Level Design

Creating a Game Level with Dark Underground Tunnel in UE5

30 August 2024 - Yurii Hrebenko showed us the workflow behind his project Departure, which is Part 4 of his game inspired by Resident Evil and Alan Wake, explaining how he created detailed terrain and lifelike foliage and lighting in Unreal Engine 5.

#Environment Art#Interviews#Blender#Unreal Engine#Level Design#Quixel
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Workflow For Creating a Low Poly Western World Game in Unity

15 March 2024 - Ivo J. has shared a comprehensive workflow of Rzberry, a cartoonish action-adventure Low Poly Western World game, focusing on level design, composition, asset workflow, and lighting. 

#Gamedev#Interviews#Game Development#Level Design#Unity

Level Design in Star Wars Jedi Survivor

26 January 2024 - Respawn Entertainment's Simon Isacsson Andersen shared a behind-the-scenes look at Star Wars Jedi: Survivor and spoke about the team's approach to level design in the game.

#Gamedev#Interviews#Game Development#Level Design

Level Design of PowerWash Simulator

22 January 2024 - FuturLab's Dan Chequer told us about the level design of PowerWash Simulator, the balance of realism and fun, catering to players' love for parkour, and the game’s success.

#Interviews#Game Development#Level Design

#Blocktober: Level Design in A Plague Tale Requiem

16 October 2023 - Laura Mas Maury shared some WIP blockouts and compared them to the final game.

#News#Game Development#Level Design

A Glimpse at Level Design in The Last of Us Part II

12 October 2023 - Anthony Vaccaro contributed to #Blocktober 2023 by showing how one of the most memorable scenes from TLoU Part 2 looked early in development.

#News#Level Design

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