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#Blocktober: Level Design in A Plague Tale Requiem

Laura Mas Maury shared some WIP blockouts and compared them to the final game.

Laura Mas Maury, a Level Designer at Asobo Studio who worked on the 2022 action-adventure A Plague Tale: Requiem, has taken part in this year's #Blocktober, an unofficial annual event dedicated to level design, presenting some insightful behind-the-scenes screenshots and offering a closer look at level art in Requiem.

Shared via Twitter, Laura's screenshots demonstrate some early WIP blockouts from the game and compare them to their finished versions. In addition, the artist provided some interesting comments regarding the production process, which revealed that it was paramount for the team to be careful with art and gameplay elements so as not to damage the environments' identities, discussed the challenges the team faced, and more. You can check out the original Twitter threads by clicking this link.

Earlier, Principal Environment Artist at Naughty Dog Anthony Vaccaro also contributed to the event, showing how the main hall of the Seattle Waterfront Aquarium from The Last of Us Part 2 looked during the blockout phase:

Respawn's Level Designers Simon Isacsson Andersen and Nicholas Cameron also participated in this year's #Blocktober, showing how Star Wars Jedi: Survivor's Khri's ObservatoryDredger Gorge, and Stone Spires looked during the blockout stage:

If you would like to learn more about level design for games, here are some great breakdowns that might help you out:

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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