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A Collection of NPR Renders Made by David Lettier

Have a look at these marvelous stylized projects made using custom shaders in Blender. 

Today, let's take a look at some of the amazing non-photorealistic works made by Software Engineer David Lettier in Blender. The artist is well-known for creating awesome stylized projects using custom-made shaders and is regarded by many to be a shader magician, thanks to the artist's collection of shading techniques in which the artist explained how to set up various shaders for Godot, Unity, Unreal, and other software.

And here are some of the latest projects made by Lettier:

You can check out more projects here.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

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    • Textile Nano Brush
      by Nicolas Swijngedau

      10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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    • Camping and Outdoor Props
      by Dekogon

      This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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