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A Custom Fluid Solver Plug-In Made in Unreal Engine 5.1

The plug-in was created by Ryan James Smith for a yet unannounced personal project.

Tech Art Director of Research and Development at Gearbox and Founder of Overdraw.XYZ Ryan James Smith continues the series of amazing Unreal Engine-powered projects with yet another outstanding setup.

This time, the developer shared a look at a neat custom fluid solver plug-in created in Unreal Engine 5.1. According to the author, the setup uses Unreal's Rendering Dependency Graph instead of Niagara and is developed to be used for Ryan's yet unannounced personal project. Unfortunately, the developer doesn't plan to release the plug-in, saying that he's got "no intention of competing with EmberGen".

You can check out more of Ryan's projects here. Also, don't forget to join our 80 Level Talent platform, our Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more. 

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